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#include "testlib.h"
#include <bits/stdc++.h>
using namespace std;
struct Point { int x, y; };
static inline int sgn(long long v) {
if (v < 0) return -1;
if (v > 0) return 1;
return 0;
}
int main(int argc, char* argv[]) {
registerTestlibCmd(argc, argv);
// Read input
int N = inf.readInt();
int M = inf.readInt();
vector<Point> initial(M);
for (int i = 0; i < M; i++) {
initial[i].x = inf.readInt();
initial[i].y = inf.readInt();
}
// State initialization
vector<vector<bool>> has_point(N, vector<bool>(N, false));
for (const auto& p : initial) {
if (p.x < 0 || p.x >= N || p.y < 0 || p.y >= N) {
quitf(_wa, "Initial point out of range: (%d, %d)", p.x, p.y);
}
has_point[p.x][p.y] = true;
}
// used[x][y][dir], dir in 0..7 as in DXY
const int DXY[8][2] = {
{1, 0},
{1, 1},
{0, 1},
{-1, 1},
{-1, 0},
{-1, -1},
{0, -1},
{1, -1},
};
vector<vector<array<bool, 8>>> used(N, vector<array<bool, 8>>(N));
for (int x = 0; x < N; x++) for (int y = 0; y < N; y++) used[x][y].fill(false);
// Read output
long long K = ouf.readLong(0, 1000000000LL, "K");
vector<array<Point, 4>> rects;
rects.reserve((size_t)min<long long>(K, 1000000)); // reserve some, but not necessary
for (long long t = 0; t < K; t++) {
array<Point, 4> r;
for (int i = 0; i < 4; i++) {
r[i].x = ouf.readInt(0, N - 1, "x");
r[i].y = ouf.readInt(0, N - 1, "y");
}
// Check move legality (following Rust checker)
// Ensure p2,p3,p4 contain dots; p1 does not contain a dot
for (int i = 1; i <= 3; i++) {
if (!has_point[r[i].x][r[i].y]) {
quitf(_wa, "(%d, %d) does not contain a dot (turn: %lld)", r[i].x, r[i].y, t);
}
}
if (has_point[r[0].x][r[0].y]) {
quitf(_wa, "(%d, %d) already contains a dot (turn: %lld)", r[0].x, r[0].y, t);
}
long long dx01 = r[1].x - r[0].x;
long long dy01 = r[1].y - r[0].y;
long long dx03 = r[3].x - r[0].x;
long long dy03 = r[3].y - r[0].y;
if (dx01 * dx03 + dy01 * dy03 != 0) {
quitf(_wa, "Illegal rectangle: edges are not perpendicular (turn: %lld)", t);
}
if (dx01 != 0 && dy01 != 0 && llabs(dx01) != llabs(dy01)) {
quitf(_wa, "Illegal rectangle: not axis-aligned or 45 degrees (turn: %lld)", t);
}
if (!(r[2].x == r[1].x + dx03 && r[2].y == r[1].y + dy03)) {
quitf(_wa, "Illegal rectangle: wrong 4th point (turn: %lld)", t);
}
// Check edges: obstacles and overlapping
for (int i = 0; i < 4; i++) {
int x = r[i].x, y = r[i].y;
int tx = r[(i + 1) % 4].x, ty = r[(i + 1) % 4].y;
int dx = sgn(tx - x), dy = sgn(ty - y);
int dir = -1;
for (int d = 0; d < 8; d++) {
if (DXY[d][0] == dx && DXY[d][1] == dy) { dir = d; break; }
}
if (dir == -1) {
quitf(_wa, "Illegal edge direction (turn: %lld)", t);
}
// Step along the edge from (x,y) to (tx,ty)
while (x != tx || y != ty) {
if (!(x == r[i].x && y == r[i].y)) {
if (has_point[x][y]) {
quitf(_wa, "There is an obstacle at (%d, %d) (turn: %lld)", x, y, t);
}
}
if (used[x][y][dir]) {
quitf(_wa, "Overlapped rectangles (turn: %lld)", t);
}
x += dx; y += dy;
if (used[x][y][dir ^ 4]) {
quitf(_wa, "Overlapped rectangles (turn: %lld)", t);
}
}
}
// Apply move
has_point[r[0].x][r[0].y] = true;
for (int i = 0; i < 4; i++) {
int x = r[i].x, y = r[i].y;
int tx = r[(i + 1) % 4].x, ty = r[(i + 1) % 4].y;
int dx = sgn(tx - x), dy = sgn(ty - y);
int dir = -1;
for (int d = 0; d < 8; d++) {
if (DXY[d][0] == dx && DXY[d][1] == dy) { dir = d; break; }
}
// dir must be valid due to previous checks
while (x != tx || y != ty) {
used[x][y][dir] = true;
x += dx; y += dy;
used[x][y][dir ^ 4] = true;
}
}
rects.push_back(r);
}
// Ensure no extra tokens (optional)
ouf.seekEof();
auto weight = [&](int x, int y) -> long long {
long long cx = N / 2;
long long dx = x - cx;
long long dy = y - cx;
return dx * dx + dy * dy + 1;
};
// Compute score
long long num = 0;
for (const auto& p : initial) {
num += weight(p.x, p.y);
}
for (const auto& r : rects) {
num += weight(r[0].x, r[0].y);
}
long long den = 0;
for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) den += weight(i, j);
double scoreD = (1e6 * (double)(N * N) / (double)M) * ((double)num / (double)den);
long long score = llround(scoreD);
long long baseline_value = ans.readLong();
long long best_value = ans.readLong();
double score_ratio = max(0.0, min(1.0, (double)(score - baseline_value) / (best_value - baseline_value)));
double unbounded_ratio = max(0.0, (double)(score - baseline_value) / (best_value - baseline_value));
quitp(score_ratio, "Value: %lld. Ratio: %.4f, RatioUnbounded: %.4f", score, score_ratio, unbounded_ratio);
}