Problem Statement There are n vertices forming a simple cycle. It is guaranteed that the graph satisfies the following property: - There exists a permutation p of length n such that for every i (1 ≤ i < n), the vertices p_i and p_{i+1} are adjacent in the graph, and also p_n and p_1 are adjacent. At the beginning of the interaction, a token is placed at a predetermined starting vertex s (1 ≤ s ≤ n). The value of n is hidden from the contestant. The contestant may interact with the judge in order to determine n. --- Interaction Protocol The contestant may issue the following commands: 1. walk x - Input: a nonnegative integer x (0 ≤ x ≤ 10^9). - Effect: the token moves x steps forward along the cycle from its current position. - Output: the label of the vertex reached after the move. 2. guess g - Input: an integer g (1 ≤ g ≤ 10^9). - Effect: ends the interaction. - If g = n, the answer is considered correct. Otherwise, it is considered wrong. Constraints: - 1 ≤ n ≤ 10^9 - 1 ≤ s ≤ n - The number of walk operations must not exceed 200000. --- Scoring Let q be the number of walk operations made before the guess. - If the guess is wrong or q > 200000, the score is 0. - Otherwise, the score is f(q), where f is a continuous, monotonically decreasing function defined in log10-space by linear interpolation through the following anchor points: f(1) = 100 f(10000) = 95 f(20000) = 60 f(50000) = 30 and further decreasing linearly to f(200000) = 0. Thus, fewer walk queries yield a higher score, with a perfect solution scoring close to 100.