Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribeVLTSeg: Simple Transfer of CLIP-Based Vision-Language Representations for Domain Generalized Semantic Segmentation
Domain generalization (DG) remains a significant challenge for perception based on deep neural networks (DNN), where domain shifts occur due to lighting, weather, or geolocation changes. In this work, we propose VLTSeg to enhance domain generalization in semantic segmentation, where the network is solely trained on the source domain and evaluated on unseen target domains. Our method leverages the inherent semantic robustness of vision-language models. First, by substituting traditional vision-only backbones with pre-trained encoders from CLIP and EVA-CLIP as transfer learning setting we find that in the field of DG, vision-language pre-training significantly outperforms supervised and self-supervised vision pre-training. We thus propose a new vision-language approach for domain generalized segmentation, which improves the domain generalization SOTA by 7.6% mIoU when training on the synthetic GTA5 dataset. We further show the superior generalization capabilities of vision-language segmentation models by reaching 76.48% mIoU on the popular Cityscapes-to-ACDC benchmark, outperforming the previous SOTA approach by 6.9% mIoU on the test set at the time of writing. Additionally, our approach shows strong in-domain generalization capabilities indicated by 86.1% mIoU on the Cityscapes test set, resulting in a shared first place with the previous SOTA on the current leaderboard at the time of submission.
Playing for 3D Human Recovery
Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. Our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study reveals the model sensitivity to data density from multiple key aspects. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world. Homepage: https://caizhongang.github.io/projects/GTA-Human/
HelpSteer3-Preference: Open Human-Annotated Preference Data across Diverse Tasks and Languages
Preference datasets are essential for training general-domain, instruction-following language models with Reinforcement Learning from Human Feedback (RLHF). Each subsequent data release raises expectations for future data collection, meaning there is a constant need to advance the quality and diversity of openly available preference data. To address this need, we introduce HelpSteer3-Preference, a permissively licensed (CC-BY-4.0), high-quality, human-annotated preference dataset comprising of over 40,000 samples. These samples span diverse real-world applications of large language models (LLMs), including tasks relating to STEM, coding and multilingual scenarios. Using HelpSteer3-Preference, we train Reward Models (RMs) that achieve top performance on RM-Bench (82.4%) and JudgeBench (73.7%). This represents a substantial improvement (~10% absolute) over the previously best-reported results from existing RMs. We demonstrate HelpSteer3-Preference can also be applied to train Generative RMs and how policy models can be aligned with RLHF using our RMs. Dataset (CC-BY-4.0): https://huggingface.co/datasets/nvidia/HelpSteer3#preference
EVBattery: A Large-Scale Electric Vehicle Dataset for Battery Health and Capacity Estimation
Electric vehicles (EVs) play an important role in reducing carbon emissions. As EV adoption accelerates, safety issues caused by EV batteries have become an important research topic. In order to benchmark and develop data-driven methods for this task, we introduce a large and comprehensive dataset of EV batteries. Our dataset includes charging records collected from hundreds of EVs from three manufacturers over several years. Our dataset is the first large-scale public dataset on real-world battery data, as existing data either include only several vehicles or is collected in the lab environment. Meanwhile, our dataset features two types of labels, corresponding to two key tasks - battery health estimation and battery capacity estimation. In addition to demonstrating how existing deep learning algorithms can be applied to this task, we further develop an algorithm that exploits the data structure of battery systems. Our algorithm achieves better results and shows that a customized method can improve model performances. We hope that this public dataset provides valuable resources for researchers, policymakers, and industry professionals to better understand the dynamics of EV battery aging and support the transition toward a sustainable transportation system.
ANNA: A Deep Learning Based Dataset in Heterogeneous Traffic for Autonomous Vehicles
Recent breakthroughs in artificial intelligence offer tremendous promise for the development of self-driving applications. Deep Neural Networks, in particular, are being utilized to support the operation of semi-autonomous cars through object identification and semantic segmentation. To assess the inadequacy of the current dataset in the context of autonomous and semi-autonomous cars, we created a new dataset named ANNA. This study discusses a custom-built dataset that includes some unidentified vehicles in the perspective of Bangladesh, which are not included in the existing dataset. A dataset validity check was performed by evaluating models using the Intersection Over Union (IOU) metric. The results demonstrated that the model trained on our custom dataset was more precise and efficient than the models trained on the KITTI or COCO dataset concerning Bangladeshi traffic. The research presented in this paper also emphasizes the importance of developing accurate and efficient object detection algorithms for the advancement of autonomous vehicles.
Global License Plate Dataset
In the pursuit of advancing the state-of-the-art (SOTA) in road safety, traffic monitoring, surveillance, and logistics automation, we introduce the Global License Plate Dataset (GLPD). The dataset consists of over 5 million images, including diverse samples captured from 74 countries with meticulous annotations, including license plate characters, license plate segmentation masks, license plate corner vertices, as well as vehicle make, colour, and model. We also include annotated data on more classes, such as pedestrians, vehicles, roads, etc. We include a statistical analysis of the dataset, and provide baseline efficient and accurate models. The GLPD aims to be the primary benchmark dataset for model development and finetuning for license plate recognition.
Vehicle Energy Dataset (VED), A Large-scale Dataset for Vehicle Energy Consumption Research
We present Vehicle Energy Dataset (VED), a novel large-scale dataset of fuel and energy data collected from 383 personal cars in Ann Arbor, Michigan, USA. This open dataset captures GPS trajectories of vehicles along with their time-series data of fuel, energy, speed, and auxiliary power usage. A diverse fleet consisting of 264 gasoline vehicles, 92 HEVs, and 27 PHEV/EVs drove in real-world from Nov, 2017 to Nov, 2018, where the data were collected through onboard OBD-II loggers. Driving scenarios range from highways to traffic-dense downtown area in various driving conditions and seasons. In total, VED accumulates approximately 374,000 miles. We discuss participant privacy protection and develop a method to de-identify personally identifiable information while preserving the quality of the data. After the de-identification, we conducted case studies on the dataset to investigate the impacts of factors known to affect fuel economy and identify energy-saving opportunities that hybrid-electric vehicles and eco-driving techniques can provide. The case studies are supplemented with a number of examples to demonstrate how VED can be utilized for vehicle energy and behavior studies. Potential research opportunities include data-driven vehicle energy consumption modeling, driver behavior modeling, machine and deep learning, calibration of traffic simulators, optimal route choice modeling, prediction of human driver behaviors, and decision making of self-driving cars. We believe that VED can be an instrumental asset to the development of future automotive technologies. The dataset can be accessed at https://github.com/gsoh/VED.
CODA: A Real-World Road Corner Case Dataset for Object Detection in Autonomous Driving
Contemporary deep-learning object detection methods for autonomous driving usually assume prefixed categories of common traffic participants, such as pedestrians and cars. Most existing detectors are unable to detect uncommon objects and corner cases (e.g., a dog crossing a street), which may lead to severe accidents in some situations, making the timeline for the real-world application of reliable autonomous driving uncertain. One main reason that impedes the development of truly reliably self-driving systems is the lack of public datasets for evaluating the performance of object detectors on corner cases. Hence, we introduce a challenging dataset named CODA that exposes this critical problem of vision-based detectors. The dataset consists of 1500 carefully selected real-world driving scenes, each containing four object-level corner cases (on average), spanning more than 30 object categories. On CODA, the performance of standard object detectors trained on large-scale autonomous driving datasets significantly drops to no more than 12.8% in mAR. Moreover, we experiment with the state-of-the-art open-world object detector and find that it also fails to reliably identify the novel objects in CODA, suggesting that a robust perception system for autonomous driving is probably still far from reach. We expect our CODA dataset to facilitate further research in reliable detection for real-world autonomous driving. Our dataset will be released at https://coda-dataset.github.io.
Ad-datasets: a meta-collection of data sets for autonomous driving
Autonomous driving is among the largest domains in which deep learning has been fundamental for progress within the last years. The rise of datasets went hand in hand with this development. All the more striking is the fact that researchers do not have a tool available that provides a quick, comprehensive and up-to-date overview of data sets and their features in the domain of autonomous driving. In this paper, we present ad-datasets, an online tool that provides such an overview for more than 150 data sets. The tool enables users to sort and filter the data sets according to currently 16 different categories. ad-datasets is an open-source project with community contributions. It is in constant development, ensuring that the content stays up-to-date.
TartanDrive: A Large-Scale Dataset for Learning Off-Road Dynamics Models
We present TartanDrive, a large scale dataset for learning dynamics models for off-road driving. We collected a dataset of roughly 200,000 off-road driving interactions on a modified Yamaha Viking ATV with seven unique sensing modalities in diverse terrains. To the authors' knowledge, this is the largest real-world multi-modal off-road driving dataset, both in terms of number of interactions and sensing modalities. We also benchmark several state-of-the-art methods for model-based reinforcement learning from high-dimensional observations on this dataset. We find that extending these models to multi-modality leads to significant performance on off-road dynamics prediction, especially in more challenging terrains. We also identify some shortcomings with current neural network architectures for the off-road driving task. Our dataset is available at https://github.com/castacks/tartan_drive.
RACECAR -- The Dataset for High-Speed Autonomous Racing
This paper describes the first open dataset for full-scale and high-speed autonomous racing. Multi-modal sensor data has been collected from fully autonomous Indy race cars operating at speeds of up to 170 mph (273 kph). Six teams who raced in the Indy Autonomous Challenge have contributed to this dataset. The dataset spans 11 interesting racing scenarios across two race tracks which include solo laps, multi-agent laps, overtaking situations, high-accelerations, banked tracks, obstacle avoidance, pit entry and exit at different speeds. The dataset contains data from 27 racing sessions across the 11 scenarios with over 6.5 hours of sensor data recorded from the track. The data is organized and released in both ROS2 and nuScenes format. We have also developed the ROS2-to-nuScenes conversion library to achieve this. The RACECAR data is unique because of the high-speed environment of autonomous racing. We present several benchmark problems on localization, object detection and tracking (LiDAR, Radar, and Camera), and mapping using the RACECAR data to explore issues that arise at the limits of operation of the vehicle.
Exploring the Potential of AI-Generated Synthetic Datasets: A Case Study on Telematics Data with ChatGPT
This research delves into the construction and utilization of synthetic datasets, specifically within the telematics sphere, leveraging OpenAI's powerful language model, ChatGPT. Synthetic datasets present an effective solution to challenges pertaining to data privacy, scarcity, and control over variables - characteristics that make them particularly valuable for research pursuits. The utility of these datasets, however, largely depends on their quality, measured through the lenses of diversity, relevance, and coherence. To illustrate this data creation process, a hands-on case study is conducted, focusing on the generation of a synthetic telematics dataset. The experiment involved an iterative guidance of ChatGPT, progressively refining prompts and culminating in the creation of a comprehensive dataset for a hypothetical urban planning scenario in Columbus, Ohio. Upon generation, the synthetic dataset was subjected to an evaluation, focusing on the previously identified quality parameters and employing descriptive statistics and visualization techniques for a thorough analysis. Despite synthetic datasets not serving as perfect replacements for actual world data, their potential in specific use-cases, when executed with precision, is significant. This research underscores the potential of AI models like ChatGPT in enhancing data availability for complex sectors like telematics, thus paving the way for a myriad of new research opportunities.
Virtual KITTI 2
This paper introduces an updated version of the well-known Virtual KITTI dataset which consists of 5 sequence clones from the KITTI tracking benchmark. In addition, the dataset provides different variants of these sequences such as modified weather conditions (e.g. fog, rain) or modified camera configurations (e.g. rotated by 15 degrees). For each sequence, we provide multiple sets of images containing RGB, depth, class segmentation, instance segmentation, flow, and scene flow data. Camera parameters and poses as well as vehicle locations are available as well. In order to showcase some of the dataset's capabilities, we ran multiple relevant experiments using state-of-the-art algorithms from the field of autonomous driving. The dataset is available for download at https://europe.naverlabs.com/Research/Computer-Vision/Proxy-Virtual-Worlds.
DrivAerNet++: A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks
We present DrivAerNet++, the largest and most comprehensive multimodal dataset for aerodynamic car design. DrivAerNet++ comprises 8,000 diverse car designs modeled with high-fidelity computational fluid dynamics (CFD) simulations. The dataset includes diverse car configurations such as fastback, notchback, and estateback, with different underbody and wheel designs to represent both internal combustion engines and electric vehicles. Each entry in the dataset features detailed 3D meshes, parametric models, aerodynamic coefficients, and extensive flow and surface field data, along with segmented parts for car classification and point cloud data. This dataset supports a wide array of machine learning applications including data-driven design optimization, generative modeling, surrogate model training, CFD simulation acceleration, and geometric classification. With more than 39 TB of publicly available engineering data, DrivAerNet++ fills a significant gap in available resources, providing high-quality, diverse data to enhance model training, promote generalization, and accelerate automotive design processes. Along with rigorous dataset validation, we also provide ML benchmarking results on the task of aerodynamic drag prediction, showcasing the breadth of applications supported by our dataset. This dataset is set to significantly impact automotive design and broader engineering disciplines by fostering innovation and improving the fidelity of aerodynamic evaluations.
CPPE-5: Medical Personal Protective Equipment Dataset
We present a new challenging dataset, CPPE - 5 (Medical Personal Protective Equipment), with the goal to allow the study of subordinate categorization of medical personal protective equipments, which is not possible with other popular data sets that focus on broad-level categories (such as PASCAL VOC, ImageNet, Microsoft COCO, OpenImages, etc). To make it easy for models trained on this dataset to be used in practical scenarios in complex scenes, our dataset mainly contains images that show complex scenes with several objects in each scene in their natural context. The image collection for this dataset focuses on: obtaining as many non-iconic images as possible and making sure all the images are real-life images, unlike other existing datasets in this area. Our dataset includes 5 object categories (coveralls, face shields, gloves, masks, and goggles), and each image is annotated with a set of bounding boxes and positive labels. We present a detailed analysis of the dataset in comparison to other popular broad category datasets as well as datasets focusing on personal protective equipments, we also find that at present there exist no such publicly available datasets. Finally, we also analyze performance and compare model complexities on baseline and state-of-the-art models for bounding box results. Our code, data, and trained models are available at https://git.io/cppe5-dataset.
UL-DD: A Multimodal Drowsiness Dataset Using Video, Biometric Signals, and Behavioral Data
In this study, we present a comprehensive public dataset for driver drowsiness detection, integrating multimodal signals of facial, behavioral, and biometric indicators. Our dataset includes 3D facial video using a depth camera, IR camera footage, posterior videos, and biometric signals such as heart rate, electrodermal activity, blood oxygen saturation, skin temperature, and accelerometer data. This data set provides grip sensor data from the steering wheel and telemetry data from the American truck simulator game to provide more information about drivers' behavior while they are alert and drowsy. Drowsiness levels were self-reported every four minutes using the Karolinska Sleepiness Scale (KSS). The simulation environment consists of three monitor setups, and the driving condition is completely like a car. Data were collected from 19 subjects (15 M, 4 F) in two conditions: when they were fully alert and when they exhibited signs of sleepiness. Unlike other datasets, our multimodal dataset has a continuous duration of 40 minutes for each data collection session per subject, contributing to a total length of 1,400 minutes, and we recorded gradual changes in the driver state rather than discrete alert/drowsy labels. This study aims to create a comprehensive multimodal dataset of driver drowsiness that captures a wider range of physiological, behavioral, and driving-related signals. The dataset will be available upon request to the corresponding author.
D4RL: Datasets for Deep Data-Driven Reinforcement Learning
The offline reinforcement learning (RL) setting (also known as full batch RL), where a policy is learned from a static dataset, is compelling as progress enables RL methods to take advantage of large, previously-collected datasets, much like how the rise of large datasets has fueled results in supervised learning. However, existing online RL benchmarks are not tailored towards the offline setting and existing offline RL benchmarks are restricted to data generated by partially-trained agents, making progress in offline RL difficult to measure. In this work, we introduce benchmarks specifically designed for the offline setting, guided by key properties of datasets relevant to real-world applications of offline RL. With a focus on dataset collection, examples of such properties include: datasets generated via hand-designed controllers and human demonstrators, multitask datasets where an agent performs different tasks in the same environment, and datasets collected with mixtures of policies. By moving beyond simple benchmark tasks and data collected by partially-trained RL agents, we reveal important and unappreciated deficiencies of existing algorithms. To facilitate research, we have released our benchmark tasks and datasets with a comprehensive evaluation of existing algorithms, an evaluation protocol, and open-source examples. This serves as a common starting point for the community to identify shortcomings in existing offline RL methods and a collaborative route for progress in this emerging area.
PlayMyData: a curated dataset of multi-platform video games
Being predominant in digital entertainment for decades, video games have been recognized as valuable software artifacts by the software engineering (SE) community just recently. Such an acknowledgment has unveiled several research opportunities, spanning from empirical studies to the application of AI techniques for classification tasks. In this respect, several curated game datasets have been disclosed for research purposes even though the collected data are insufficient to support the application of advanced models or to enable interdisciplinary studies. Moreover, the majority of those are limited to PC games, thus excluding notorious gaming platforms, e.g., PlayStation, Xbox, and Nintendo. In this paper, we propose PlayMyData, a curated dataset composed of 99,864 multi-platform games gathered by IGDB website. By exploiting a dedicated API, we collect relevant metadata for each game, e.g., description, genre, rating, gameplay video URLs, and screenshots. Furthermore, we enrich PlayMyData with the timing needed to complete each game by mining the HLTB website. To the best of our knowledge, this is the most comprehensive dataset in the domain that can be used to support different automated tasks in SE. More importantly, PlayMyData can be used to foster cross-domain investigations built on top of the provided multimedia data.
EMT: A Visual Multi-Task Benchmark Dataset for Autonomous Driving in the Arab Gulf Region
This paper introduces the Emirates Multi-Task (EMT) dataset - the first publicly available dataset for autonomous driving collected in the Arab Gulf region. The EMT dataset captures the unique road topology, high traffic congestion, and distinctive characteristics of the Gulf region, including variations in pedestrian clothing and weather conditions. It contains over 30,000 frames from a dash-camera perspective, along with 570,000 annotated bounding boxes, covering approximately 150 kilometers of driving routes. The EMT dataset supports three primary tasks: tracking, trajectory forecasting and intention prediction. Each benchmark dataset is complemented with corresponding evaluations: (1) multi-agent tracking experiments, focusing on multi-class scenarios and occlusion handling; (2) trajectory forecasting evaluation using deep sequential and interaction-aware models; and (3) intention benchmark experiments conducted for predicting agents intentions from observed trajectories. The dataset is publicly available at avlab.io/emt-dataset, and pre-processing scripts along with evaluation models can be accessed at github.com/AV-Lab/emt-dataset.
IDD-3D: Indian Driving Dataset for 3D Unstructured Road Scenes
Autonomous driving and assistance systems rely on annotated data from traffic and road scenarios to model and learn the various object relations in complex real-world scenarios. Preparation and training of deploy-able deep learning architectures require the models to be suited to different traffic scenarios and adapt to different situations. Currently, existing datasets, while large-scale, lack such diversities and are geographically biased towards mainly developed cities. An unstructured and complex driving layout found in several developing countries such as India poses a challenge to these models due to the sheer degree of variations in the object types, densities, and locations. To facilitate better research toward accommodating such scenarios, we build a new dataset, IDD-3D, which consists of multi-modal data from multiple cameras and LiDAR sensors with 12k annotated driving LiDAR frames across various traffic scenarios. We discuss the need for this dataset through statistical comparisons with existing datasets and highlight benchmarks on standard 3D object detection and tracking tasks in complex layouts. Code and data available at https://github.com/shubham1810/idd3d_kit.git
Boreas: A Multi-Season Autonomous Driving Dataset
The Boreas dataset was collected by driving a repeated route over the course of one year, resulting in stark seasonal variations and adverse weather conditions such as rain and falling snow. In total, the Boreas dataset includes over 350km of driving data featuring a 128-channel Velodyne Alpha Prime lidar, a 360^circ Navtech CIR304-H scanning radar, a 5MP FLIR Blackfly S camera, and centimetre-accurate post-processed ground truth poses. Our dataset will support live leaderboards for odometry, metric localization, and 3D object detection. The dataset and development kit are available at https://www.boreas.utias.utoronto.ca
3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views
3D cars are commonly used in self-driving systems, virtual/augmented reality, and games. However, existing 3D car datasets are either synthetic or low-quality, presenting a significant gap toward the high-quality real-world 3D car datasets and limiting their applications in practical scenarios. In this paper, we propose the first large-scale 3D real car dataset, termed 3DRealCar, offering three distinctive features. (1) High-Volume: 2,500 cars are meticulously scanned by 3D scanners, obtaining car images and point clouds with real-world dimensions; (2) High-Quality: Each car is captured in an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) High-Diversity: The dataset contains various cars from over 100 brands, collected under three distinct lighting conditions, including reflective, standard, and dark. Additionally, we offer detailed car parsing maps for each instance to promote research in car parsing tasks. Moreover, we remove background point clouds and standardize the car orientation to a unified axis for the reconstruction only on cars without background and controllable rendering. We benchmark 3D reconstruction results with state-of-the-art methods across each lighting condition in 3DRealCar. Extensive experiments demonstrate that the standard lighting condition part of 3DRealCar can be used to produce a large number of high-quality 3D cars, improving various 2D and 3D tasks related to cars. Notably, our dataset brings insight into the fact that recent 3D reconstruction methods face challenges in reconstructing high-quality 3D cars under reflective and dark lighting conditions. red{https://xiaobiaodu.github.io/3drealcar/{Our dataset is available here.}}
ULTra-AV: A Unified Longitudinal Trajectory Dataset for Automated Vehicle
Automated Vehicles (AVs) promise significant advances in transportation. Critical to these improvements is understanding AVs' longitudinal behavior, relying heavily on real-world trajectory data. Existing open-source trajectory datasets of AV, however, often fall short in refinement, reliability, and completeness, hindering effective performance metrics analysis and model development. This study addresses these challenges by creating a Unified Longitudinal TRAjectory dataset for AVs (Ultra-AV) to analyze their microscopic longitudinal driving behaviors. This dataset compiles data from 13 distinct sources, encompassing various AV types, test sites, and experiment scenarios. We established a three-step data processing: 1. extraction of longitudinal trajectory data, 2. general data cleaning, and 3. data-specific cleaning to obtain the longitudinal trajectory data and car-following trajectory data. The validity of the processed data is affirmed through performance evaluations across safety, mobility, stability, and sustainability, along with an analysis of the relationships between variables in car-following models. Our work not only furnishes researchers with standardized data and metrics for longitudinal AV behavior studies but also sets guidelines for data collection and model development.
WCLD: Curated Large Dataset of Criminal Cases from Wisconsin Circuit Courts
Machine learning based decision-support tools in criminal justice systems are subjects of intense discussions and academic research. There are important open questions about the utility and fairness of such tools. Academic researchers often rely on a few small datasets that are not sufficient to empirically study various real-world aspects of these questions. In this paper, we contribute WCLD, a curated large dataset of 1.5 million criminal cases from circuit courts in the U.S. state of Wisconsin. We used reliable public data from 1970 to 2020 to curate attributes like prior criminal counts and recidivism outcomes. The dataset contains large number of samples from five racial groups, in addition to information like sex and age (at judgment and first offense). Other attributes in this dataset include neighborhood characteristics obtained from census data, detailed types of offense, charge severity, case decisions, sentence lengths, year of filing etc. We also provide pseudo-identifiers for judge, county and zipcode. The dataset will not only enable researchers to more rigorously study algorithmic fairness in the context of criminal justice, but also relate algorithmic challenges with various systemic issues. We also discuss in detail the process of constructing the dataset and provide a datasheet. The WCLD dataset is available at https://clezdata.github.io/wcld/.
BIKED++: A Multimodal Dataset of 1.4 Million Bicycle Image and Parametric CAD Designs
This paper introduces a public dataset of 1.4 million procedurally-generated bicycle designs represented parametrically, as JSON files, and as rasterized images. The dataset is created through the use of a rendering engine which harnesses the BikeCAD software to generate vector graphics from parametric designs. This rendering engine is discussed in the paper and also released publicly alongside the dataset. Though this dataset has numerous applications, a principal motivation is the need to train cross-modal predictive models between parametric and image-based design representations. For example, we demonstrate that a predictive model can be trained to accurately estimate Contrastive Language-Image Pretraining (CLIP) embeddings from a parametric representation directly. This allows similarity relations to be established between parametric bicycle designs and text strings or reference images. Trained predictive models are also made public. The dataset joins the BIKED dataset family which includes thousands of mixed-representation human-designed bicycle models and several datasets quantifying design performance. The code and dataset can be found at: https://github.com/Lyleregenwetter/BIKED_multimodal/tree/main
Nexar Dashcam Collision Prediction Dataset and Challenge
This paper presents the Nexar Dashcam Collision Prediction Dataset and Challenge, designed to support research in traffic event analysis, collision prediction, and autonomous vehicle safety. The dataset consists of 1,500 annotated video clips, each approximately 40 seconds long, capturing a diverse range of real-world traffic scenarios. Videos are labeled with event type (collision/near-collision vs. normal driving), environmental conditions (lighting conditions and weather), and scene type (urban, rural, highway, etc.). For collision and near-collision cases, additional temporal labels are provided, including the precise moment of the event and the alert time, marking when the collision first becomes predictable. To advance research on accident prediction, we introduce the Nexar Dashcam Collision Prediction Challenge, a public competition on top of this dataset. Participants are tasked with developing machine learning models that predict the likelihood of an imminent collision, given an input video. Model performance is evaluated using the average precision (AP) computed across multiple intervals before the accident (i.e. 500 ms, 1000 ms, and 1500 ms prior to the event), emphasizing the importance of early and reliable predictions. The dataset is released under an open license with restrictions on unethical use, ensuring responsible research and innovation.
Customs Import Declaration Datasets
Given the huge volume of cross-border flows, effective and efficient control of trade becomes more crucial in protecting people and society from illicit trade. However, limited accessibility of the transaction-level trade datasets hinders the progress of open research, and lots of customs administrations have not benefited from the recent progress in data-based risk management. In this paper, we introduce an import declaration dataset to facilitate the collaboration between domain experts in customs administrations and researchers from diverse domains, such as data science and machine learning. The dataset contains 54,000 artificially generated trades with 22 key attributes, and it is synthesized with conditional tabular GAN while maintaining correlated features. Synthetic data has several advantages. First, releasing the dataset is free from restrictions that do not allow disclosing the original import data. The fabrication step minimizes the possible identity risk which may exist in trade statistics. Second, the published data follow a similar distribution to the source data so that it can be used in various downstream tasks. Hence, our dataset can be used as a benchmark for testing the performance of any classification algorithm. With the provision of data and its generation process, we open baseline codes for fraud detection tasks, as we empirically show that more advanced algorithms can better detect fraud.
Ford Multi-AV Seasonal Dataset
This paper presents a challenging multi-agent seasonal dataset collected by a fleet of Ford autonomous vehicles at different days and times during 2017-18. The vehicles traversed an average route of 66 km in Michigan that included a mix of driving scenarios such as the Detroit Airport, freeways, city-centers, university campus and suburban neighbourhoods, etc. Each vehicle used in this data collection is a Ford Fusion outfitted with an Applanix POS-LV GNSS system, four HDL-32E Velodyne 3D-lidar scanners, 6 Point Grey 1.3 MP Cameras arranged on the rooftop for 360-degree coverage and 1 Pointgrey 5 MP camera mounted behind the windshield for the forward field of view. We present the seasonal variation in weather, lighting, construction and traffic conditions experienced in dynamic urban environments. This dataset can help design robust algorithms for autonomous vehicles and multi-agent systems. Each log in the dataset is time-stamped and contains raw data from all the sensors, calibration values, pose trajectory, ground truth pose, and 3D maps. All data is available in Rosbag format that can be visualized, modified and applied using the open-source Robot Operating System (ROS). We also provide the output of state-of-the-art reflectivity-based localization for bench-marking purposes. The dataset can be freely downloaded at our website.
SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generation
The rapid development of large-scale models has catalyzed significant breakthroughs in the digital human domain. These advanced methodologies offer high-fidelity solutions for avatar driving and rendering, leading academia to focus on the next major challenge: audio-visual dyadic interactive virtual human. To facilitate research in this emerging area, we present SpeakerVid-5M dataset, the first large-scale, high-quality dataset designed for audio-visual dyadic interactive virtual human generation. Totaling over 8,743 hours, SpeakerVid-5M contains more than 5.2 million video clips of human portraits. It covers diverse scales and interaction types, including monadic talking, listening, and dyadic conversations. Crucially, the dataset is structured along two key dimensions: interaction type and data quality. First, it is categorized into four types (dialogue branch, single branch, listening branch and multi-turn branch) based on the interaction scenario. Second, it is stratified into a large-scale pre-training subset and a curated, high-quality subset for Supervised Fine-Tuning (SFT). This dual structure accommodates a wide array of 2D virtual human tasks. In addition, we provide an autoregressive (AR)-based video chat baseline trained on this data, accompanied by a dedicated set of metrics and test data to serve as a benchmark VidChatBench for future work. Both the dataset and the corresponding data processing code will be publicly released. Project page: https://dorniwang.github.io/SpeakerVid-5M/
Efficient neural supersampling on a novel gaming dataset
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a novel neural algorithm for supersampling rendered content that is 4 times more efficient than existing methods while maintaining the same level of accuracy. Additionally, we introduce a new dataset which provides auxiliary modalities such as motion vectors and depth generated using graphics rendering features like viewport jittering and mipmap biasing at different resolutions. We believe that this dataset fills a gap in the current dataset landscape and can serve as a valuable resource to help measure progress in the field and advance the state-of-the-art in super-resolution techniques for gaming content.
CoVLA: Comprehensive Vision-Language-Action Dataset for Autonomous Driving
Autonomous driving, particularly navigating complex and unanticipated scenarios, demands sophisticated reasoning and planning capabilities. While Multi-modal Large Language Models (MLLMs) offer a promising avenue for this, their use has been largely confined to understanding complex environmental contexts or generating high-level driving commands, with few studies extending their application to end-to-end path planning. A major research bottleneck is the lack of large-scale annotated datasets encompassing vision, language, and action. To address this issue, we propose CoVLA (Comprehensive Vision-Language-Action) Dataset, an extensive dataset comprising real-world driving videos spanning more than 80 hours. This dataset leverages a novel, scalable approach based on automated data processing and a caption generation pipeline to generate accurate driving trajectories paired with detailed natural language descriptions of driving environments and maneuvers. This approach utilizes raw in-vehicle sensor data, allowing it to surpass existing datasets in scale and annotation richness. Using CoVLA, we investigate the driving capabilities of MLLMs that can handle vision, language, and action in a variety of driving scenarios. Our results illustrate the strong proficiency of our model in generating coherent language and action outputs, emphasizing the potential of Vision-Language-Action (VLA) models in the field of autonomous driving. This dataset establishes a framework for robust, interpretable, and data-driven autonomous driving systems by providing a comprehensive platform for training and evaluating VLA models, contributing to safer and more reliable self-driving vehicles. The dataset is released for academic purpose.
The GOOSE Dataset for Perception in Unstructured Environments
The potential for deploying autonomous systems can be significantly increased by improving the perception and interpretation of the environment. However, the development of deep learning-based techniques for autonomous systems in unstructured outdoor environments poses challenges due to limited data availability for training and testing. To address this gap, we present the German Outdoor and Offroad Dataset (GOOSE), a comprehensive dataset specifically designed for unstructured outdoor environments. The GOOSE dataset incorporates 10 000 labeled pairs of images and point clouds, which are utilized to train a range of state-of-the-art segmentation models on both image and point cloud data. We open source the dataset, along with an ontology for unstructured terrain, as well as dataset standards and guidelines. This initiative aims to establish a common framework, enabling the seamless inclusion of existing datasets and a fast way to enhance the perception capabilities of various robots operating in unstructured environments. The dataset, pre-trained models for offroad perception, and additional documentation can be found at https://goose-dataset.de/.
The OPNV Data Collection: A Dataset for Infrastructure-Supported Perception Research with Focus on Public Transportation
This paper we present our vision and ongoing work for a novel dataset designed to advance research into the interoperability of intelligent vehicles and infrastructure, specifically aimed at enhancing cooperative perception and interaction in the realm of public transportation. Unlike conventional datasets centered on ego-vehicle data, this approach encompasses both a stationary sensor tower and a moving vehicle, each equipped with cameras, LiDARs, and GNSS, while the vehicle additionally includes an inertial navigation system. Our setup features comprehensive calibration and time synchronization, ensuring seamless and accurate sensor data fusion crucial for studying complex, dynamic scenes. Emphasizing public transportation, the dataset targets to include scenes like bus station maneuvers and driving on dedicated bus lanes, reflecting the specifics of small public buses. We introduce the open-source ".4mse" file format for the new dataset, accompanied by a research kit. This kit provides tools such as ego-motion compensation or LiDAR-to-camera projection enabling advanced research on intelligent vehicle-infrastructure integration. Our approach does not include annotations; however, we plan to implement automatically generated labels sourced from state-of-the-art public repositories. Several aspects are still up for discussion, and timely feedback from the community would be greatly appreciated. A sneak preview on one data frame will be available at a Google Colab Notebook. Moreover, we will use the related GitHub Repository to collect remarks and suggestions.
METEOR:A Dense, Heterogeneous, and Unstructured Traffic Dataset With Rare Behaviors
We present a new traffic dataset, METEOR, which captures traffic patterns and multi-agent driving behaviors in unstructured scenarios. METEOR consists of more than 1000 one-minute videos, over 2 million annotated frames with bounding boxes and GPS trajectories for 16 unique agent categories, and more than 13 million bounding boxes for traffic agents. METEOR is a dataset for rare and interesting, multi-agent driving behaviors that are grouped into traffic violations, atypical interactions, and diverse scenarios. Every video in METEOR is tagged using a diverse range of factors corresponding to weather, time of the day, road conditions, and traffic density. We use METEOR to benchmark perception methods for object detection and multi-agent behavior prediction. Our key finding is that state-of-the-art models for object detection and behavior prediction, which otherwise succeed on existing datasets such as Waymo, fail on the METEOR dataset. METEOR marks the first step towards the development of more sophisticated perception models for dense, heterogeneous, and unstructured scenarios.
StereoCarla: A High-Fidelity Driving Dataset for Generalizable Stereo
Stereo matching plays a crucial role in enabling depth perception for autonomous driving and robotics. While recent years have witnessed remarkable progress in stereo matching algorithms, largely driven by learning-based methods and synthetic datasets, the generalization performance of these models remains constrained by the limited diversity of existing training data. To address these challenges, we present StereoCarla, a high-fidelity synthetic stereo dataset specifically designed for autonomous driving scenarios. Built on the CARLA simulator, StereoCarla incorporates a wide range of camera configurations, including diverse baselines, viewpoints, and sensor placements as well as varied environmental conditions such as lighting changes, weather effects, and road geometries. We conduct comprehensive cross-domain experiments across four standard evaluation datasets (KITTI2012, KITTI2015, Middlebury, ETH3D) and demonstrate that models trained on StereoCarla outperform those trained on 11 existing stereo datasets in terms of generalization accuracy across multiple benchmarks. Furthermore, when integrated into multi-dataset training, StereoCarla contributes substantial improvements to generalization accuracy, highlighting its compatibility and scalability. This dataset provides a valuable benchmark for developing and evaluating stereo algorithms under realistic, diverse, and controllable settings, facilitating more robust depth perception systems for autonomous vehicles. Code can be available at https://github.com/XiandaGuo/OpenStereo, and data can be available at https://xiandaguo.net/StereoCarla.
BDD100K: A Diverse Driving Dataset for Heterogeneous Multitask Learning
Datasets drive vision progress, yet existing driving datasets are impoverished in terms of visual content and supported tasks to study multitask learning for autonomous driving. Researchers are usually constrained to study a small set of problems on one dataset, while real-world computer vision applications require performing tasks of various complexities. We construct BDD100K, the largest driving video dataset with 100K videos and 10 tasks to evaluate the exciting progress of image recognition algorithms on autonomous driving. The dataset possesses geographic, environmental, and weather diversity, which is useful for training models that are less likely to be surprised by new conditions. Based on this diverse dataset, we build a benchmark for heterogeneous multitask learning and study how to solve the tasks together. Our experiments show that special training strategies are needed for existing models to perform such heterogeneous tasks. BDD100K opens the door for future studies in this important venue.
MCTED: A Machine-Learning-Ready Dataset for Digital Elevation Model Generation From Mars Imagery
This work presents a new dataset for the Martian digital elevation model prediction task, ready for machine learning applications called MCTED. The dataset has been generated using a comprehensive pipeline designed to process high-resolution Mars orthoimage and DEM pairs from Day et al., yielding a dataset consisting of 80,898 data samples. The source images are data gathered by the Mars Reconnaissance Orbiter using the CTX instrument, providing a very diverse and comprehensive coverage of the Martian surface. Given the complexity of the processing pipelines used in large-scale DEMs, there are often artefacts and missing data points in the original data, for which we developed tools to solve or mitigate their impact. We divide the processed samples into training and validation splits, ensuring samples in both splits cover no mutual areas to avoid data leakage. Every sample in the dataset is represented by the optical image patch, DEM patch, and two mask patches, indicating values that were originally missing or were altered by us. This allows future users of the dataset to handle altered elevation regions as they please. We provide statistical insights of the generated dataset, including the spatial distribution of samples, the distributions of elevation values, slopes and more. Finally, we train a small U-Net architecture on the MCTED dataset and compare its performance to a monocular depth estimation foundation model, DepthAnythingV2, on the task of elevation prediction. We find that even a very small architecture trained on this dataset specifically, beats a zero-shot performance of a depth estimation foundation model like DepthAnythingV2. We make the dataset and code used for its generation completely open source in public repositories.
What Did I Learn? Operational Competence Assessment for AI-Based Trajectory Planners
Automated driving functions increasingly rely on machine learning for tasks like perception and trajectory planning, requiring large, relevant datasets. The performance of these algorithms depends on how closely the training data matches the task. To ensure reliable functioning, it is crucial to know what is included in the dataset to assess the trained model's operational risk. We aim to enhance the safe use of machine learning in automated driving by developing a method to recognize situations that an automated vehicle has not been sufficiently trained on. This method also improves explainability by describing the dataset at a human-understandable level. We propose modeling driving data as knowledge graphs, representing driving scenes with entities and their relationships. These graphs are queried for specific sub-scene configurations to check their occurrence in the dataset. We estimate a vehicle's competence in a driving scene by considering the coverage and complexity of sub-scene configurations in the training set. Higher complexity scenes require greater coverage for high competence. We apply this method to the NuPlan dataset, modeling it with knowledge graphs and analyzing the coverage of specific driving scenes. This approach helps monitor the competence of machine learning models trained on the dataset, which is essential for trustworthy AI to be deployed in automated driving.
A Countrywide Traffic Accident Dataset
Reducing traffic accidents is an important public safety challenge. However, the majority of studies on traffic accident analysis and prediction have used small-scale datasets with limited coverage, which limits their impact and applicability; and existing large-scale datasets are either private, old, or do not include important contextual information such as environmental stimuli (weather, points-of-interest, etc.). In order to help the research community address these shortcomings we have - through a comprehensive process of data collection, integration, and augmentation - created a large-scale publicly available database of accident information named US-Accidents. US-Accidents currently contains data about 2.25 million instances of traffic accidents that took place within the contiguous United States, and over the last three years. Each accident record consists of a variety of intrinsic and contextual attributes such as location, time, natural language description, weather, period-of-day, and points-of-interest. We present this dataset in this paper, along with a wide range of insights gleaned from this dataset with respect to the spatiotemporal characteristics of accidents. The dataset is publicly available at https://smoosavi.org/datasets/us_accidents.
HIT-UAV: A high-altitude infrared thermal dataset for Unmanned Aerial Vehicle-based object detection
We present the HIT-UAV dataset, a high-altitude infrared thermal dataset for object detection applications on Unmanned Aerial Vehicles (UAVs). The dataset comprises 2,898 infrared thermal images extracted from 43,470 frames in hundreds of videos captured by UAVs in various scenarios including schools, parking lots, roads, and playgrounds. Moreover, the HIT-UAV provides essential flight data for each image, such as flight altitude, camera perspective, date, and daylight intensity. For each image, we have manually annotated object instances with bounding boxes of two types (oriented and standard) to tackle the challenge of significant overlap of object instances in aerial images. To the best of our knowledge, the HIT-UAV is the first publicly available high-altitude UAV-based infrared thermal dataset for detecting persons and vehicles. We have trained and evaluated well-established object detection algorithms on the HIT-UAV. Our results demonstrate that the detection algorithms perform exceptionally well on the HIT-UAV compared to visual light datasets since infrared thermal images do not contain significant irrelevant information about objects. We believe that the HIT-UAV will contribute to various UAV-based applications and researches. The dataset is freely available at https://github.com/suojiashun/HIT-UAV-Infrared-Thermal-Dataset.
4Seasons: A Cross-Season Dataset for Multi-Weather SLAM in Autonomous Driving
We present a novel dataset covering seasonal and challenging perceptual conditions for autonomous driving. Among others, it enables research on visual odometry, global place recognition, and map-based re-localization tracking. The data was collected in different scenarios and under a wide variety of weather conditions and illuminations, including day and night. This resulted in more than 350 km of recordings in nine different environments ranging from multi-level parking garage over urban (including tunnels) to countryside and highway. We provide globally consistent reference poses with up-to centimeter accuracy obtained from the fusion of direct stereo visual-inertial odometry with RTK-GNSS. The full dataset is available at https://go.vision.in.tum.de/4seasons.
DATED: Guidelines for Creating Synthetic Datasets for Engineering Design Applications
Exploiting the recent advancements in artificial intelligence, showcased by ChatGPT and DALL-E, in real-world applications necessitates vast, domain-specific, and publicly accessible datasets. Unfortunately, the scarcity of such datasets poses a significant challenge for researchers aiming to apply these breakthroughs in engineering design. Synthetic datasets emerge as a viable alternative. However, practitioners are often uncertain about generating high-quality datasets that accurately represent real-world data and are suitable for the intended downstream applications. This study aims to fill this knowledge gap by proposing comprehensive guidelines for generating, annotating, and validating synthetic datasets. The trade-offs and methods associated with each of these aspects are elaborated upon. Further, the practical implications of these guidelines are illustrated through the creation of a turbo-compressors dataset. The study underscores the importance of thoughtful sampling methods to ensure the appropriate size, diversity, utility, and realism of a dataset. It also highlights that design diversity does not equate to performance diversity or realism. By employing test sets that represent uniform, real, or task-specific samples, the influence of sample size and sampling strategy is scrutinized. Overall, this paper offers valuable insights for researchers intending to create and publish synthetic datasets for engineering design, thereby paving the way for more effective applications of AI advancements in the field. The code and data for the dataset and methods are made publicly accessible at https://github.com/cyrilpic/radcomp .
InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset
Datasets have gained an enormous amount of popularity in the computer vision community, from training and evaluation of Deep Learning-based methods to benchmarking Simultaneous Localization and Mapping (SLAM). Without a doubt, synthetic imagery bears a vast potential due to scalability in terms of amounts of data obtainable without tedious manual ground truth annotations or measurements. Here, we present a dataset with the aim of providing a higher degree of photo-realism, larger scale, more variability as well as serving a wider range of purposes compared to existing datasets. Our dataset leverages the availability of millions of professional interior designs and millions of production-level furniture and object assets -- all coming with fine geometric details and high-resolution texture. We render high-resolution and high frame-rate video sequences following realistic trajectories while supporting various camera types as well as providing inertial measurements. Together with the release of the dataset, we will make executable program of our interactive simulator software as well as our renderer available at https://interiornetdataset.github.io. To showcase the usability and uniqueness of our dataset, we show benchmarking results of both sparse and dense SLAM algorithms.
GINA-3D: Learning to Generate Implicit Neural Assets in the Wild
Modeling the 3D world from sensor data for simulation is a scalable way of developing testing and validation environments for robotic learning problems such as autonomous driving. However, manually creating or re-creating real-world-like environments is difficult, expensive, and not scalable. Recent generative model techniques have shown promising progress to address such challenges by learning 3D assets using only plentiful 2D images -- but still suffer limitations as they leverage either human-curated image datasets or renderings from manually-created synthetic 3D environments. In this paper, we introduce GINA-3D, a generative model that uses real-world driving data from camera and LiDAR sensors to create realistic 3D implicit neural assets of diverse vehicles and pedestrians. Compared to the existing image datasets, the real-world driving setting poses new challenges due to occlusions, lighting-variations and long-tail distributions. GINA-3D tackles these challenges by decoupling representation learning and generative modeling into two stages with a learned tri-plane latent structure, inspired by recent advances in generative modeling of images. To evaluate our approach, we construct a large-scale object-centric dataset containing over 1.2M images of vehicles and pedestrians from the Waymo Open Dataset, and a new set of 80K images of long-tail instances such as construction equipment, garbage trucks, and cable cars. We compare our model with existing approaches and demonstrate that it achieves state-of-the-art performance in quality and diversity for both generated images and geometries.
Creating a Dataset for High-Performance Computing Code Translation using LLMs: A Bridge Between OpenMP Fortran and C++
In this study, we present a novel dataset for training machine learning models translating between OpenMP Fortran and C++ code. To ensure reliability and applicability, the dataset is created from a range of representative open-source OpenMP benchmarks. It is also refined using a meticulous code similarity test. The effectiveness of our dataset is assessed using both quantitative (CodeBLEU) and qualitative (human evaluation) methods. We showcase how this dataset significantly elevates the translation competencies of large language models (LLMs). Specifically, models without prior coding knowledge experienced a boost of times~5.1 in their CodeBLEU scores, while models with some coding familiarity saw an impressive times~9.9-fold increase. The best fine-tuned model using our dataset outperforms GPT-4. It is also reaching human-level accuracy. This work underscores the immense potential of our dataset in propelling advancements in the domain of code translation for high-performance computing. The dataset is accessible at https://github.com/bin123apple/Fortran-CPP-HPC-code-translation-dataset{OpenMP-Fortran-CPP-Translation}.
TJ4DRadSet: A 4D Radar Dataset for Autonomous Driving
The next-generation high-resolution automotive radar (4D radar) can provide additional elevation measurement and denser point clouds, which has great potential for 3D sensing in autonomous driving. In this paper, we introduce a dataset named TJ4DRadSet with 4D radar points for autonomous driving research. The dataset was collected in various driving scenarios, with a total of 7757 synchronized frames in 44 consecutive sequences, which are well annotated with 3D bounding boxes and track ids. We provide a 4D radar-based 3D object detection baseline for our dataset to demonstrate the effectiveness of deep learning methods for 4D radar point clouds. The dataset can be accessed via the following link: https://github.com/TJRadarLab/TJ4DRadSet.
Towards Satellite Image Road Graph Extraction: A Global-Scale Dataset and A Novel Method
Recently, road graph extraction has garnered increasing attention due to its crucial role in autonomous driving, navigation, etc. However, accurately and efficiently extracting road graphs remains a persistent challenge, primarily due to the severe scarcity of labeled data. To address this limitation, we collect a global-scale satellite road graph extraction dataset, i.e. Global-Scale dataset. Specifically, the Global-Scale dataset is sim20 times larger than the largest existing public road extraction dataset and spans over 13,800 km^2 globally. Additionally, we develop a novel road graph extraction model, i.e. SAM-Road++, which adopts a node-guided resampling method to alleviate the mismatch issue between training and inference in SAM-Road, a pioneering state-of-the-art road graph extraction model. Furthermore, we propose a simple yet effective ``extended-line'' strategy in SAM-Road++ to mitigate the occlusion issue on the road. Extensive experiments demonstrate the validity of the collected Global-Scale dataset and the proposed SAM-Road++ method, particularly highlighting its superior predictive power in unseen regions. The dataset and code are available at https://github.com/earth-insights/samroadplus.
V2X-Real: a Large-Scale Dataset for Vehicle-to-Everything Cooperative Perception
Recent advancements in Vehicle-to-Everything (V2X) technologies have enabled autonomous vehicles to share sensing information to see through occlusions, greatly boosting the perception capability. However, there are no real-world datasets to facilitate the real V2X cooperative perception research -- existing datasets either only support Vehicle-to-Infrastructure cooperation or Vehicle-to-Vehicle cooperation. In this paper, we present V2X-Real, a large-scale dataset that includes a mixture of multiple vehicles and smart infrastructure to facilitate the V2X cooperative perception development with multi-modality sensing data. Our V2X-Real is collected using two connected automated vehicles and two smart infrastructure, which are all equipped with multi-modal sensors including LiDAR sensors and multi-view cameras. The whole dataset contains 33K LiDAR frames and 171K camera data with over 1.2M annotated bounding boxes of 10 categories in very challenging urban scenarios. According to the collaboration mode and ego perspective, we derive four types of datasets for Vehicle-Centric, Infrastructure-Centric, Vehicle-to-Vehicle, and Infrastructure-to-Infrastructure cooperative perception. Comprehensive multi-class multi-agent benchmarks of SOTA cooperative perception methods are provided. The V2X-Real dataset and codebase are available at https://mobility-lab.seas.ucla.edu/v2x-real.
GUI-360: A Comprehensive Dataset and Benchmark for Computer-Using Agents
We introduce GUI-360^circ, a large-scale, comprehensive dataset and benchmark suite designed to advance computer-using agents (CUAs). CUAs present unique challenges and is constrained by three persistent gaps: a scarcity of real-world CUA tasks, the lack of automated collection-and-annotation pipelines for multi-modal trajectories, and the absence of a unified benchmark that jointly evaluates GUI grounding, screen parsing, and action prediction. GUI-360^circ addresses these gaps with an LLM-augmented, largely automated pipeline for query sourcing, environment-template construction, task instantiation, batched execution, and LLM-driven quality filtering. The released corpus contains over 1.2M executed action steps across thousands of trajectories in popular Windows office applications, and includes full-resolution screenshots, accessibility metadata when available, instantiated goals, intermediate reasoning traces, and both successful and failed action trajectories. The dataset supports three canonical tasks, GUI grounding, screen parsing, and action prediction, and a hybrid GUI+API action space that reflects modern agent designs. Benchmarking state-of-the-art vision--language models on GUI-360^circ reveals substantial out-of-the-box shortcomings in grounding and action prediction; supervised fine-tuning and reinforcement learning yield significant gains but do not close the gap to human-level reliability. We release GUI-360^circ and accompanying code to facilitate reproducible research and accelerate progress on robust desktop CUAs. The full dataset has been made public on https://huggingface.co/datasets/vyokky/GUI-360.
Beyond Grand Theft Auto V for Training, Testing and Enhancing Deep Learning in Self Driving Cars
As an initial assessment, over 480,000 labeled virtual images of normal highway driving were readily generated in Grand Theft Auto V's virtual environment. Using these images, a CNN was trained to detect following distance to cars/objects ahead, lane markings, and driving angle (angular heading relative to lane centerline): all variables necessary for basic autonomous driving. Encouraging results were obtained when tested on over 50,000 labeled virtual images from substantially different GTA-V driving environments. This initial assessment begins to define both the range and scope of the labeled images needed for training as well as the range and scope of labeled images needed for testing the definition of boundaries and limitations of trained networks. It is the efficacy and flexibility of a "GTA-V"-like virtual environment that is expected to provide an efficient well-defined foundation for the training and testing of Convolutional Neural Networks for safe driving. Additionally, described is the Princeton Virtual Environment (PVE) for the training, testing and enhancement of safe driving AI, which is being developed using the video-game engine Unity. PVE is being developed to recreate rare but critical corner cases that can be used in re-training and enhancing machine learning models and understanding the limitations of current self driving models. The Florida Tesla crash is being used as an initial reference.
HelpSteer2: Open-source dataset for training top-performing reward models
High-quality preference datasets are essential for training reward models that can effectively guide large language models (LLMs) in generating high-quality responses aligned with human preferences. As LLMs become stronger and better aligned, permissively licensed preference datasets, such as Open Assistant, HH-RLHF, and HelpSteer need to be updated to remain effective for reward modeling. Methods that distil preference data from proprietary LLMs such as GPT-4 have restrictions on commercial usage imposed by model providers. To improve upon both generated responses and attribute labeling quality, we release HelpSteer2, a permissively licensed preference dataset (CC-BY-4.0). Using a powerful internal base model trained on HelpSteer2, we are able to achieve the SOTA score (92.0%) on Reward-Bench's primary dataset, outperforming currently listed open and proprietary models, as of June 12th, 2024. Notably, HelpSteer2 consists of only ten thousand response pairs, an order of magnitude fewer than existing preference datasets (e.g., HH-RLHF), which makes it highly efficient for training reward models. Our extensive experiments demonstrate that reward models trained with HelpSteer2 are effective in aligning LLMs. In particular, we propose SteerLM 2.0, a model alignment approach that can effectively make use of the rich multi-attribute score predicted by our reward models. HelpSteer2 is available at https://huggingface.co/datasets/nvidia/HelpSteer2 and code is available at https://github.com/NVIDIA/NeMo-Aligner
MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understanding
Humans are integral components of the transportation ecosystem, and understanding their behaviors is crucial to facilitating the development of safe driving systems. Although recent progress has explored various aspects of human behaviorx2014such as motion, trajectories, and intentionx2014a comprehensive benchmark for evaluating human behavior understanding in autonomous driving remains unavailable. In this work, we propose MMHU, a large-scale benchmark for human behavior analysis featuring rich annotations, such as human motion and trajectories, text description for human motions, human intention, and critical behavior labels relevant to driving safety. Our dataset encompasses 57k human motion clips and 1.73M frames gathered from diverse sources, including established driving datasets such as Waymo, in-the-wild videos from YouTube, and self-collected data. A human-in-the-loop annotation pipeline is developed to generate rich behavior captions. We provide a thorough dataset analysis and benchmark multiple tasksx2014ranging from motion prediction to motion generation and human behavior question answeringx2014thereby offering a broad evaluation suite. Project page : https://MMHU-Benchmark.github.io.
A Dataset for Crucial Object Recognition in Blind and Low-Vision Individuals' Navigation
This paper introduces a dataset for improving real-time object recognition systems to aid blind and low-vision (BLV) individuals in navigation tasks. The dataset comprises 21 videos of BLV individuals navigating outdoor spaces, and a taxonomy of 90 objects crucial for BLV navigation, refined through a focus group study. We also provide object labeling for the 90 objects across 31 video segments created from the 21 videos. A deeper analysis reveals that most contemporary datasets used in training computer vision models contain only a small subset of the taxonomy in our dataset. Preliminary evaluation of state-of-the-art computer vision models on our dataset highlights shortcomings in accurately detecting key objects relevant to BLV navigation, emphasizing the need for specialized datasets. We make our dataset publicly available, offering valuable resources for developing more inclusive navigation systems for BLV individuals.
Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Models
Collecting and annotating real-world data for safety-critical physical AI systems, such as Autonomous Vehicle (AV), is time-consuming and costly. It is especially challenging to capture rare edge cases, which play a critical role in training and testing of an AV system. To address this challenge, we introduce the Cosmos-Drive-Dreams - a synthetic data generation (SDG) pipeline that aims to generate challenging scenarios to facilitate downstream tasks such as perception and driving policy training. Powering this pipeline is Cosmos-Drive, a suite of models specialized from NVIDIA Cosmos world foundation model for the driving domain and are capable of controllable, high-fidelity, multi-view, and spatiotemporally consistent driving video generation. We showcase the utility of these models by applying Cosmos-Drive-Dreams to scale the quantity and diversity of driving datasets with high-fidelity and challenging scenarios. Experimentally, we demonstrate that our generated data helps in mitigating long-tail distribution problems and enhances generalization in downstream tasks such as 3D lane detection, 3D object detection and driving policy learning. We open source our pipeline toolkit, dataset and model weights through the NVIDIA's Cosmos platform. Project page: https://research.nvidia.com/labs/toronto-ai/cosmos_drive_dreams
FooDI-ML: a large multi-language dataset of food, drinks and groceries images and descriptions
In this paper we introduce the FooDI-ML dataset. This dataset contains over 1.5M unique images and over 9.5M store names, product names descriptions, and collection sections gathered from the Glovo application. The data made available corresponds to food, drinks and groceries products from 37 countries in Europe, the Middle East, Africa and Latin America. The dataset comprehends 33 languages, including 870K samples of languages of countries from Eastern Europe and Western Asia such as Ukrainian and Kazakh, which have been so far underrepresented in publicly available visio-linguistic datasets. The dataset also includes widely spoken languages such as Spanish and English. To assist further research, we include benchmarks over two tasks: text-image retrieval and conditional image generation.
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
Self-driving industries usually employ professional artists to build exquisite 3D cars. However, it is expensive to craft large-scale digital assets. Since there are already numerous datasets available that contain a vast number of images of cars, we focus on reconstructing high-quality 3D car models from these datasets. However, these datasets only contain one side of cars in the forward-moving scene. We try to use the existing generative models to provide more supervision information, but they struggle to generalize well in cars since they are trained on synthetic datasets not car-specific. In addition, The reconstructed 3D car texture misaligns due to a large error in camera pose estimation when dealing with in-the-wild images. These restrictions make it challenging for previous methods to reconstruct complete 3D cars. To address these problems, we propose a novel method, named DreamCar, which can reconstruct high-quality 3D cars given a few images even a single image. To generalize the generative model, we collect a car dataset, named Car360, with over 5,600 vehicles. With this dataset, we make the generative model more robust to cars. We use this generative prior specific to the car to guide its reconstruction via Score Distillation Sampling. To further complement the supervision information, we utilize the geometric and appearance symmetry of cars. Finally, we propose a pose optimization method that rectifies poses to tackle texture misalignment. Extensive experiments demonstrate that our method significantly outperforms existing methods in reconstructing high-quality 3D cars. https://xiaobiaodu.github.io/dreamcar-project/{Our code is available.}
Adver-City: Open-Source Multi-Modal Dataset for Collaborative Perception Under Adverse Weather Conditions
Adverse weather conditions pose a significant challenge to the widespread adoption of Autonomous Vehicles (AVs) by impacting sensors like LiDARs and cameras. Even though Collaborative Perception (CP) improves AV perception in difficult conditions, existing CP datasets lack adverse weather conditions. To address this, we introduce Adver-City, the first open-source synthetic CP dataset focused on adverse weather conditions. Simulated in CARLA with OpenCDA, it contains over 24 thousand frames, over 890 thousand annotations, and 110 unique scenarios across six different weather conditions: clear weather, soft rain, heavy rain, fog, foggy heavy rain and, for the first time in a synthetic CP dataset, glare. It has six object categories including pedestrians and cyclists, and uses data from vehicles and roadside units featuring LiDARs, RGB and semantic segmentation cameras, GNSS, and IMUs. Its scenarios, based on real crash reports, depict the most relevant road configurations for adverse weather and poor visibility conditions, varying in object density, with both dense and sparse scenes, allowing for novel testing conditions of CP models. Benchmarks run on the dataset show that weather conditions created challenging conditions for perception models, with CoBEVT scoring 58.30/52.44/38.90 (AP@30/50/70). The dataset, code and documentation are available at https://labs.cs.queensu.ca/quarrg/datasets/adver-city/.
TLD: A Vehicle Tail Light signal Dataset and Benchmark
Understanding other drivers' intentions is crucial for safe driving. The role of taillights in conveying these intentions is underemphasized in current autonomous driving systems. Accurately identifying taillight signals is essential for predicting vehicle behavior and preventing collisions. Open-source taillight datasets are scarce, often small and inconsistently annotated. To address this gap, we introduce a new large-scale taillight dataset called TLD. Sourced globally, our dataset covers diverse traffic scenarios. To our knowledge, TLD is the first dataset to separately annotate brake lights and turn signals in real driving scenarios. We collected 17.78 hours of driving videos from the internet. This dataset consists of 152k labeled image frames sampled at a rate of 2 Hz, along with 1.5 million unlabeled frames interspersed throughout. Additionally, we have developed a two-stage vehicle light detection model consisting of two primary modules: a vehicle detector and a taillight classifier. Initially, YOLOv10 and DeepSORT captured consecutive vehicle images over time. Subsequently, the two classifiers work simultaneously to determine the states of the brake lights and turn signals. A post-processing procedure is then used to eliminate noise caused by misidentifications and provide the taillight states of the vehicle within a given time frame. Our method shows exceptional performance on our dataset, establishing a benchmark for vehicle taillight detection. The dataset is available at https://huggingface.co/datasets/ChaiJohn/TLD/tree/main
Learning to Fly by Crashing
How do you learn to navigate an Unmanned Aerial Vehicle (UAV) and avoid obstacles? One approach is to use a small dataset collected by human experts: however, high capacity learning algorithms tend to overfit when trained with little data. An alternative is to use simulation. But the gap between simulation and real world remains large especially for perception problems. The reason most research avoids using large-scale real data is the fear of crashes! In this paper, we propose to bite the bullet and collect a dataset of crashes itself! We build a drone whose sole purpose is to crash into objects: it samples naive trajectories and crashes into random objects. We crash our drone 11,500 times to create one of the biggest UAV crash dataset. This dataset captures the different ways in which a UAV can crash. We use all this negative flying data in conjunction with positive data sampled from the same trajectories to learn a simple yet powerful policy for UAV navigation. We show that this simple self-supervised model is quite effective in navigating the UAV even in extremely cluttered environments with dynamic obstacles including humans. For supplementary video see: https://youtu.be/u151hJaGKUo
DataFinder: Scientific Dataset Recommendation from Natural Language Descriptions
Modern machine learning relies on datasets to develop and validate research ideas. Given the growth of publicly available data, finding the right dataset to use is increasingly difficult. Any research question imposes explicit and implicit constraints on how well a given dataset will enable researchers to answer this question, such as dataset size, modality, and domain. We operationalize the task of recommending datasets given a short natural language description of a research idea, to help people find relevant datasets for their needs. Dataset recommendation poses unique challenges as an information retrieval problem; datasets are hard to directly index for search and there are no corpora readily available for this task. To facilitate this task, we build the DataFinder Dataset which consists of a larger automatically-constructed training set (17.5K queries) and a smaller expert-annotated evaluation set (392 queries). Using this data, we compare various information retrieval algorithms on our test set and present a superior bi-encoder retriever for text-based dataset recommendation. This system, trained on the DataFinder Dataset, finds more relevant search results than existing third-party dataset search engines. To encourage progress on dataset recommendation, we release our dataset and models to the public.
RS5M and GeoRSCLIP: A Large Scale Vision-Language Dataset and A Large Vision-Language Model for Remote Sensing
Pre-trained Vision-Language Models (VLMs) utilizing extensive image-text paired data have demonstrated unprecedented image-text association capabilities, achieving remarkable results across various downstream tasks. A critical challenge is how to make use of existing large-scale pre-trained VLMs, which are trained on common objects, to perform the domain-specific transfer for accomplishing domain-related downstream tasks. A critical challenge is how to make use of existing large-scale pre-trained VLMs, which are trained on common objects, to perform the domain-specific transfer for accomplishing domain-related downstream tasks. In this paper, we propose a new framework that includes the Domain pre-trained Vision-Language Model (DVLM), bridging the gap between the General Vision-Language Model (GVLM) and domain-specific downstream tasks. Moreover, we present an image-text paired dataset in the field of remote sensing (RS), RS5M, which has 5 million RS images with English descriptions. The dataset is obtained from filtering publicly available image-text paired datasets and captioning label-only RS datasets with pre-trained VLM. These constitute the first large-scale RS image-text paired dataset. Additionally, we fine-tuned the CLIP model and tried several Parameter-Efficient Fine-Tuning methods on RS5M to implement the DVLM. Experimental results show that our proposed dataset is highly effective for various tasks, and our model GeoRSCLIP improves upon the baseline or previous state-of-the-art model by 3%sim20% in Zero-shot Classification (ZSC), 3%sim6% in Remote Sensing Cross-Modal Text-Image Retrieval (RSCTIR) and 4%sim5% in Semantic Localization (SeLo) tasks. Dataset and models have been released in: https://github.com/om-ai-lab/RS5M.
M^3VIR: A Large-Scale Multi-Modality Multi-View Synthesized Benchmark Dataset for Image Restoration and Content Creation
The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capture the diversity and context of gaming environments. However, existing datasets are often limited to specific domains or rely on artificial degradations, which do not accurately capture the unique characteristics of gaming content. Moreover, benchmarks for controllable video generation remain absent. To address these limitations, we introduce M^3VIR, a large-scale, multi-modal, multi-view dataset specifically designed to overcome the shortcomings of current resources. Unlike existing datasets, M^3VIR provides diverse, high-fidelity gaming content rendered with Unreal Engine 5, offering authentic ground-truth LR-HR paired and multi-view frames across 80 scenes in 8 categories. It includes M^3VIR_MR for super-resolution (SR), novel view synthesis (NVS), and combined NVS+SR tasks, and M^3VIR_{MS}, the first multi-style, object-level ground-truth set enabling research on controlled video generation. Additionally, we benchmark several state-of-the-art SR and NVS methods to establish performance baselines. While no existing approaches directly handle controlled video generation, M^3VIR provides a benchmark for advancing this area. By releasing the dataset, we aim to facilitate research in AI-powered restoration, compression, and controllable content generation for next-generation cloud gaming and entertainment.
JourneyDB: A Benchmark for Generative Image Understanding
While recent advancements in vision-language models have revolutionized multi-modal understanding, it remains unclear whether they possess the capabilities of comprehending the generated images. Compared to real data, synthetic images exhibit a higher degree of diversity in both content and style, for which there are significant difficulties for the models to fully apprehend. To this end, we present a large-scale dataset, JourneyDB, for multi-modal visual understanding in generative images. Our curated dataset covers 4 million diverse and high-quality generated images paired with the text prompts used to produce them. We further design 4 benchmarks to quantify the performance of generated image understanding in terms of both content and style interpretation. These benchmarks include prompt inversion, style retrieval, image captioning and visual question answering. Lastly, we assess the performance of current state-of-the-art multi-modal models when applied to JourneyDB, and provide an in-depth analysis of their strengths and limitations in generated content understanding. We hope the proposed dataset and benchmarks will facilitate the research in the field of generative content understanding. The dataset will be available on https://journeydb.github.io.
StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments
Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com
RefAV: Towards Planning-Centric Scenario Mining
Autonomous Vehicles (AVs) collect and pseudo-label terabytes of multi-modal data localized to HD maps during normal fleet testing. However, identifying interesting and safety-critical scenarios from uncurated driving logs remains a significant challenge. Traditional scenario mining techniques are error-prone and prohibitively time-consuming, often relying on hand-crafted structured queries. In this work, we revisit spatio-temporal scenario mining through the lens of recent vision-language models (VLMs) to detect whether a described scenario occurs in a driving log and, if so, precisely localize it in both time and space. To address this problem, we introduce RefAV, a large-scale dataset of 10,000 diverse natural language queries that describe complex multi-agent interactions relevant to motion planning derived from 1000 driving logs in the Argoverse 2 Sensor dataset. We evaluate several referential multi-object trackers and present an empirical analysis of our baselines. Notably, we find that naively repurposing off-the-shelf VLMs yields poor performance, suggesting that scenario mining presents unique challenges. Our code and dataset are available at https://github.com/CainanD/RefAV/ and https://argoverse.github.io/user-guide/tasks/scenario_mining.html
DrivingDojo Dataset: Advancing Interactive and Knowledge-Enriched Driving World Model
Driving world models have gained increasing attention due to their ability to model complex physical dynamics. However, their superb modeling capability is yet to be fully unleashed due to the limited video diversity in current driving datasets. We introduce DrivingDojo, the first dataset tailor-made for training interactive world models with complex driving dynamics. Our dataset features video clips with a complete set of driving maneuvers, diverse multi-agent interplay, and rich open-world driving knowledge, laying a stepping stone for future world model development. We further define an action instruction following (AIF) benchmark for world models and demonstrate the superiority of the proposed dataset for generating action-controlled future predictions.
RDD2022: A multi-national image dataset for automatic Road Damage Detection
The data article describes the Road Damage Dataset, RDD2022, which comprises 47,420 road images from six countries, Japan, India, the Czech Republic, Norway, the United States, and China. The images have been annotated with more than 55,000 instances of road damage. Four types of road damage, namely longitudinal cracks, transverse cracks, alligator cracks, and potholes, are captured in the dataset. The annotated dataset is envisioned for developing deep learning-based methods to detect and classify road damage automatically. The dataset has been released as a part of the Crowd sensing-based Road Damage Detection Challenge (CRDDC2022). The challenge CRDDC2022 invites researchers from across the globe to propose solutions for automatic road damage detection in multiple countries. The municipalities and road agencies may utilize the RDD2022 dataset, and the models trained using RDD2022 for low-cost automatic monitoring of road conditions. Further, computer vision and machine learning researchers may use the dataset to benchmark the performance of different algorithms for other image-based applications of the same type (classification, object detection, etc.).
FindVehicle and VehicleFinder: A NER dataset for natural language-based vehicle retrieval and a keyword-based cross-modal vehicle retrieval system
Natural language (NL) based vehicle retrieval is a task aiming to retrieve a vehicle that is most consistent with a given NL query from among all candidate vehicles. Because NL query can be easily obtained, such a task has a promising prospect in building an interactive intelligent traffic system (ITS). Current solutions mainly focus on extracting both text and image features and mapping them to the same latent space to compare the similarity. However, existing methods usually use dependency analysis or semantic role-labelling techniques to find keywords related to vehicle attributes. These techniques may require a lot of pre-processing and post-processing work, and also suffer from extracting the wrong keyword when the NL query is complex. To tackle these problems and simplify, we borrow the idea from named entity recognition (NER) and construct FindVehicle, a NER dataset in the traffic domain. It has 42.3k labelled NL descriptions of vehicle tracks, containing information such as the location, orientation, type and colour of the vehicle. FindVehicle also adopts both overlapping entities and fine-grained entities to meet further requirements. To verify its effectiveness, we propose a baseline NL-based vehicle retrieval model called VehicleFinder. Our experiment shows that by using text encoders pre-trained by FindVehicle, VehicleFinder achieves 87.7\% precision and 89.4\% recall when retrieving a target vehicle by text command on our homemade dataset based on UA-DETRAC. The time cost of VehicleFinder is 279.35 ms on one ARM v8.2 CPU and 93.72 ms on one RTX A4000 GPU, which is much faster than the Transformer-based system. The dataset is open-source via the link https://github.com/GuanRunwei/FindVehicle, and the implementation can be found via the link https://github.com/GuanRunwei/VehicleFinder-CTIM.
Multiagent Multitraversal Multimodal Self-Driving: Open MARS Dataset
Large-scale datasets have fueled recent advancements in AI-based autonomous vehicle research. However, these datasets are usually collected from a single vehicle's one-time pass of a certain location, lacking multiagent interactions or repeated traversals of the same place. Such information could lead to transformative enhancements in autonomous vehicles' perception, prediction, and planning capabilities. To bridge this gap, in collaboration with the self-driving company May Mobility, we present the MARS dataset which unifies scenarios that enable MultiAgent, multitraveRSal, and multimodal autonomous vehicle research. More specifically, MARS is collected with a fleet of autonomous vehicles driving within a certain geographical area. Each vehicle has its own route and different vehicles may appear at nearby locations. Each vehicle is equipped with a LiDAR and surround-view RGB cameras. We curate two subsets in MARS: one facilitates collaborative driving with multiple vehicles simultaneously present at the same location, and the other enables memory retrospection through asynchronous traversals of the same location by multiple vehicles. We conduct experiments in place recognition and neural reconstruction. More importantly, MARS introduces new research opportunities and challenges such as multitraversal 3D reconstruction, multiagent perception, and unsupervised object discovery. Our data and codes can be found at https://ai4ce.github.io/MARS/.
CATS-V2V: A Real-World Vehicle-to-Vehicle Cooperative Perception Dataset with Complex Adverse Traffic Scenarios
Vehicle-to-Vehicle (V2V) cooperative perception has great potential to enhance autonomous driving performance by overcoming perception limitations in complex adverse traffic scenarios (CATS). Meanwhile, data serves as the fundamental infrastructure for modern autonomous driving AI. However, due to stringent data collection requirements, existing datasets focus primarily on ordinary traffic scenarios, constraining the benefits of cooperative perception. To address this challenge, we introduce CATS-V2V, the first-of-its-kind real-world dataset for V2V cooperative perception under complex adverse traffic scenarios. The dataset was collected by two hardware time-synchronized vehicles, covering 10 weather and lighting conditions across 10 diverse locations. The 100-clip dataset includes 60K frames of 10 Hz LiDAR point clouds and 1.26M multi-view 30 Hz camera images, along with 750K anonymized yet high-precision RTK-fixed GNSS and IMU records. Correspondingly, we provide time-consistent 3D bounding box annotations for objects, as well as static scenes to construct a 4D BEV representation. On this basis, we propose a target-based temporal alignment method, ensuring that all objects are precisely aligned across all sensor modalities. We hope that CATS-V2V, the largest-scale, most supportive, and highest-quality dataset of its kind to date, will benefit the autonomous driving community in related tasks.
Hitchhiking Rides Dataset: Two decades of crowd-sourced records on stochastic traveling
Hitchhiking, a spontaneous and decentralized mode of travel, has long eluded systematic study due to its informal nature. This paper presents and analyzes the largest known structured dataset of hitchhiking rides, comprising over 63,000 entries collected over nearly two decades through platforms associated with hitchwiki.org and lately on hitchmap.com. By leveraging crowd-sourced contributions, the dataset captures key spatiotemporal and strategic aspects of hitchhiking. This work documents the dataset's origins, evolution, and community-driven maintenance, highlighting its Europe-centric distribution, seasonal patterns, and reliance on a small number of highly active contributors. Through exploratory analyses, I examine waiting times, user behavior, and comment metadata, shedding light on the lived realities of hitchhikers. While the dataset has inherent biases and limitations - such as demographic skew and unverifiable entries it offers a rare and valuable window into an alternative form of mobility. I conclude by outlining future directions for enriching the dataset and advancing research on hitchhiking as both a transportation practice and cultural phenomenon.
Diffusion Models as Data Mining Tools
This paper demonstrates how to use generative models trained for image synthesis as tools for visual data mining. Our insight is that since contemporary generative models learn an accurate representation of their training data, we can use them to summarize the data by mining for visual patterns. Concretely, we show that after finetuning conditional diffusion models to synthesize images from a specific dataset, we can use these models to define a typicality measure on that dataset. This measure assesses how typical visual elements are for different data labels, such as geographic location, time stamps, semantic labels, or even the presence of a disease. This analysis-by-synthesis approach to data mining has two key advantages. First, it scales much better than traditional correspondence-based approaches since it does not require explicitly comparing all pairs of visual elements. Second, while most previous works on visual data mining focus on a single dataset, our approach works on diverse datasets in terms of content and scale, including a historical car dataset, a historical face dataset, a large worldwide street-view dataset, and an even larger scene dataset. Furthermore, our approach allows for translating visual elements across class labels and analyzing consistent changes.
DRAGON: A Large-Scale Dataset of Realistic Images Generated by Diffusion Models
The remarkable ease of use of diffusion models for image generation has led to a proliferation of synthetic content online. While these models are often employed for legitimate purposes, they are also used to generate fake images that support misinformation and hate speech. Consequently, it is crucial to develop robust tools capable of detecting whether an image has been generated by such models. Many current detection methods, however, require large volumes of sample images for training. Unfortunately, due to the rapid evolution of the field, existing datasets often cover only a limited range of models and quickly become outdated. In this work, we introduce DRAGON, a comprehensive dataset comprising images from 25 diffusion models, spanning both recent advancements and older, well-established architectures. The dataset contains a broad variety of images representing diverse subjects. To enhance image realism, we propose a simple yet effective pipeline that leverages a large language model to expand input prompts, thereby generating more diverse and higher-quality outputs, as evidenced by improvements in standard quality metrics. The dataset is provided in multiple sizes (ranging from extra-small to extra-large) to accomodate different research scenarios. DRAGON is designed to support the forensic community in developing and evaluating detection and attribution techniques for synthetic content. Additionally, the dataset is accompanied by a dedicated test set, intended to serve as a benchmark for assessing the performance of newly developed methods.
Skywork-Reward: Bag of Tricks for Reward Modeling in LLMs
In this report, we introduce a collection of methods to enhance reward modeling for LLMs, focusing specifically on data-centric techniques. We propose effective data selection and filtering strategies for curating high-quality open-source preference datasets, culminating in the Skywork-Reward data collection, which contains only 80K preference pairs -- significantly smaller than existing datasets. Using this curated dataset, we developed the Skywork-Reward model series -- Skywork-Reward-Gemma-27B and Skywork-Reward-Llama-3.1-8B -- with the former currently holding the top position on the RewardBench leaderboard. Notably, our techniques and datasets have directly enhanced the performance of many top-ranked models on RewardBench, highlighting the practical impact of our contributions in real-world preference learning applications.
The StatCan Dialogue Dataset: Retrieving Data Tables through Conversations with Genuine Intents
We introduce the StatCan Dialogue Dataset consisting of 19,379 conversation turns between agents working at Statistics Canada and online users looking for published data tables. The conversations stem from genuine intents, are held in English or French, and lead to agents retrieving one of over 5000 complex data tables. Based on this dataset, we propose two tasks: (1) automatic retrieval of relevant tables based on a on-going conversation, and (2) automatic generation of appropriate agent responses at each turn. We investigate the difficulty of each task by establishing strong baselines. Our experiments on a temporal data split reveal that all models struggle to generalize to future conversations, as we observe a significant drop in performance across both tasks when we move from the validation to the test set. In addition, we find that response generation models struggle to decide when to return a table. Considering that the tasks pose significant challenges to existing models, we encourage the community to develop models for our task, which can be directly used to help knowledge workers find relevant tables for live chat users.
Reliving the Dataset: Combining the Visualization of Road Users' Interactions with Scenario Reconstruction in Virtual Reality
One core challenge in the development of automated vehicles is their capability to deal with a multitude of complex trafficscenarios with many, hard to predict traffic participants. As part of the iterative development process, it is necessary to detect criticalscenarios and generate knowledge from them to improve the highly automated driving (HAD) function. In order to tackle this challenge,numerous datasets have been released in the past years, which act as the basis for the development and testing of such algorithms.Nevertheless, the remaining challenges are to find relevant scenes, such as safety-critical corner cases, in these datasets and tounderstand them completely.Therefore, this paper presents a methodology to process and analyze naturalistic motion datasets in two ways: On the one hand, ourapproach maps scenes of the datasets to a generic semantic scene graph which allows for a high-level and objective analysis. Here,arbitrary criticality measures, e.g. TTC, RSS or SFF, can be set to automatically detect critical scenarios between traffic participants.On the other hand, the scenarios are recreated in a realistic virtual reality (VR) environment, which allows for a subjective close-upanalysis from multiple, interactive perspectives.
OmniHD-Scenes: A Next-Generation Multimodal Dataset for Autonomous Driving
The rapid advancement of deep learning has intensified the need for comprehensive data for use by autonomous driving algorithms. High-quality datasets are crucial for the development of effective data-driven autonomous driving solutions. Next-generation autonomous driving datasets must be multimodal, incorporating data from advanced sensors that feature extensive data coverage, detailed annotations, and diverse scene representation. To address this need, we present OmniHD-Scenes, a large-scale multimodal dataset that provides comprehensive omnidirectional high-definition data. The OmniHD-Scenes dataset combines data from 128-beam LiDAR, six cameras, and six 4D imaging radar systems to achieve full environmental perception. The dataset comprises 1501 clips, each approximately 30-s long, totaling more than 450K synchronized frames and more than 5.85 million synchronized sensor data points. We also propose a novel 4D annotation pipeline. To date, we have annotated 200 clips with more than 514K precise 3D bounding boxes. These clips also include semantic segmentation annotations for static scene elements. Additionally, we introduce a novel automated pipeline for generation of the dense occupancy ground truth, which effectively leverages information from non-key frames. Alongside the proposed dataset, we establish comprehensive evaluation metrics, baseline models, and benchmarks for 3D detection and semantic occupancy prediction. These benchmarks utilize surround-view cameras and 4D imaging radar to explore cost-effective sensor solutions for autonomous driving applications. Extensive experiments demonstrate the effectiveness of our low-cost sensor configuration and its robustness under adverse conditions. Data will be released at https://www.2077ai.com/OmniHD-Scenes.
A Dataset Perspective on Offline Reinforcement Learning
The application of Reinforcement Learning (RL) in real world environments can be expensive or risky due to sub-optimal policies during training. In Offline RL, this problem is avoided since interactions with an environment are prohibited. Policies are learned from a given dataset, which solely determines their performance. Despite this fact, how dataset characteristics influence Offline RL algorithms is still hardly investigated. The dataset characteristics are determined by the behavioral policy that samples this dataset. Therefore, we define characteristics of behavioral policies as exploratory for yielding high expected information in their interaction with the Markov Decision Process (MDP) and as exploitative for having high expected return. We implement two corresponding empirical measures for the datasets sampled by the behavioral policy in deterministic MDPs. The first empirical measure SACo is defined by the normalized unique state-action pairs and captures exploration. The second empirical measure TQ is defined by the normalized average trajectory return and captures exploitation. Empirical evaluations show the effectiveness of TQ and SACo. In large-scale experiments using our proposed measures, we show that the unconstrained off-policy Deep Q-Network family requires datasets with high SACo to find a good policy. Furthermore, experiments show that policy constraint algorithms perform well on datasets with high TQ and SACo. Finally, the experiments show, that purely dataset-constrained Behavioral Cloning performs competitively to the best Offline RL algorithms for datasets with high TQ.
VALERIE22 -- A photorealistic, richly metadata annotated dataset of urban environments
The VALERIE tool pipeline is a synthetic data generator developed with the goal to contribute to the understanding of domain-specific factors that influence perception performance of DNNs (deep neural networks). This work was carried out under the German research project KI Absicherung in order to develop a methodology for the validation of DNNs in the context of pedestrian detection in urban environments for automated driving. The VALERIE22 dataset was generated with the VALERIE procedural tools pipeline providing a photorealistic sensor simulation rendered from automatically synthesized scenes. The dataset provides a uniquely rich set of metadata, allowing extraction of specific scene and semantic features (like pixel-accurate occlusion rates, positions in the scene and distance + angle to the camera). This enables a multitude of possible tests on the data and we hope to stimulate research on understanding performance of DNNs. Based on performance metric a comparison with several other publicly available datasets is provided, demonstrating that VALERIE22 is one of best performing synthetic datasets currently available in the open domain.
VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research
Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to address this need, we introduce `VR.net', a dataset offering approximately 12-hour gameplay videos from ten real-world games in 10 diverse genres. For each video frame, a rich set of motion sickness-related labels, such as camera/object movement, depth field, and motion flow, are accurately assigned. Building such a dataset is challenging since manual labeling would require an infeasible amount of time. Instead, we utilize a tool to automatically and precisely extract ground truth data from 3D engines' rendering pipelines without accessing VR games' source code. We illustrate the utility of VR.net through several applications, such as risk factor detection and sickness level prediction. We continuously expand VR.net and envision its next version offering 10X more data than the current form. We believe that the scale, accuracy, and diversity of VR.net can offer unparalleled opportunities for VR motion sickness research and beyond.
Hidden Biases of End-to-End Driving Datasets
End-to-end driving systems have made rapid progress, but have so far not been applied to the challenging new CARLA Leaderboard 2.0. Further, while there is a large body of literature on end-to-end architectures and training strategies, the impact of the training dataset is often overlooked. In this work, we make a first attempt at end-to-end driving for Leaderboard 2.0. Instead of investigating architectures, we systematically analyze the training dataset, leading to new insights: (1) Expert style significantly affects downstream policy performance. (2) In complex data sets, the frames should not be weighted on the basis of simplistic criteria such as class frequencies. (3) Instead, estimating whether a frame changes the target labels compared to previous frames can reduce the size of the dataset without removing important information. By incorporating these findings, our model ranks first and second respectively on the map and sensors tracks of the 2024 CARLA Challenge, and sets a new state-of-the-art on the Bench2Drive test routes. Finally, we uncover a design flaw in the current evaluation metrics and propose a modification for future challenges. Our dataset, code, and pre-trained models are publicly available at https://github.com/autonomousvision/carla_garage.
DRIFT open dataset: A drone-derived intelligence for traffic analysis in urban environmen
Reliable traffic data are essential for understanding urban mobility and developing effective traffic management strategies. This study introduces the DRone-derived Intelligence For Traffic analysis (DRIFT) dataset, a large-scale urban traffic dataset collected systematically from synchronized drone videos at approximately 250 meters altitude, covering nine interconnected intersections in Daejeon, South Korea. DRIFT provides high-resolution vehicle trajectories that include directional information, processed through video synchronization and orthomap alignment, resulting in a comprehensive dataset of 81,699 vehicle trajectories. Through our DRIFT dataset, researchers can simultaneously analyze traffic at multiple scales - from individual vehicle maneuvers like lane-changes and safety metrics such as time-to-collision to aggregate network flow dynamics across interconnected urban intersections. The DRIFT dataset is structured to enable immediate use without additional preprocessing, complemented by open-source models for object detection and trajectory extraction, as well as associated analytical tools. DRIFT is expected to significantly contribute to academic research and practical applications, such as traffic flow analysis and simulation studies. The dataset and related resources are publicly accessible at https://github.com/AIxMobility/The-DRIFT.
GTA: A Benchmark for General Tool Agents
Significant focus has been placed on integrating large language models (LLMs) with various tools in developing general-purpose agents. This poses a challenge to LLMs' tool-use capabilities. However, there are evident gaps between existing tool-use evaluations and real-world scenarios. Current evaluations often use AI-generated queries, single-step tasks, dummy tools, and text-only interactions, failing to reveal the agents' real-world problem-solving abilities effectively. To address this, we propose GTA, a benchmark for General Tool Agents, featuring three main aspects: (i) Real user queries: human-written queries with simple real-world objectives but implicit tool-use, requiring the LLM to reason the suitable tools and plan the solution steps. (ii) Real deployed tools: an evaluation platform equipped with tools across perception, operation, logic, and creativity categories to evaluate the agents' actual task execution performance. (iii) Real multimodal inputs: authentic image files, such as spatial scenes, web page screenshots, tables, code snippets, and printed/handwritten materials, used as the query contexts to align with real-world scenarios closely. We design 229 real-world tasks and executable tool chains to evaluate mainstream LLMs. Our findings show that real-world user queries are challenging for existing LLMs, with GPT-4 completing less than 50% of the tasks and most LLMs achieving below 25%. This evaluation reveals the bottlenecks in the tool-use capabilities of current LLMs in real-world scenarios, which provides future direction for advancing general-purpose tool agents. The code and dataset are available at https://github.com/open-compass/GTA.
A ground-truth dataset of real security patches
Training machine learning approaches for vulnerability identification and producing reliable tools to assist developers in implementing quality software -- free of vulnerabilities -- is challenging due to the lack of large datasets and real data. Researchers have been looking at these issues and building datasets. However, these datasets usually miss natural language artifacts and programming language diversity. We scraped the entire CVE details database for GitHub references and augmented the data with 3 security-related datasets. We used the data to create a ground-truth dataset of natural language artifacts (such as commit messages, commits comments, and summaries), meta-data and code changes. Our dataset integrates a total of 8057 security-relevant commits -- the equivalent to 5942 security patches -- from 1339 different projects spanning 146 different types of vulnerabilities and 20 languages. A dataset of 110k non-security-related commits is also provided. Data and scripts are all available on GitHub. Data is stored in a .CSV file. Codebases can be downloaded using our scripts. Our dataset is a valuable asset to answer research questions on different topics such as the identification of security-relevant information using NLP models; software engineering and security best practices; and, vulnerability detection and patching; and, security program analysis.
AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning
StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time low-level execution. It also has an active professional competitive scene. StarCraft II is uniquely suited for advancing offline RL algorithms, both because of its challenging nature and because Blizzard has released a massive dataset of millions of StarCraft II games played by human players. This paper leverages that and establishes a benchmark, called AlphaStar Unplugged, introducing unprecedented challenges for offline reinforcement learning. We define a dataset (a subset of Blizzard's release), tools standardizing an API for machine learning methods, and an evaluation protocol. We also present baseline agents, including behavior cloning, offline variants of actor-critic and MuZero. We improve the state of the art of agents using only offline data, and we achieve 90% win rate against previously published AlphaStar behavior cloning agent.
Palm: A Culturally Inclusive and Linguistically Diverse Dataset for Arabic LLMs
As large language models (LLMs) become increasingly integrated into daily life, ensuring their cultural sensitivity and inclusivity is paramount. We introduce our dataset, a year-long community-driven project covering all 22 Arab countries. The dataset includes instructions (input, response pairs) in both Modern Standard Arabic (MSA) and dialectal Arabic (DA), spanning 20 diverse topics. Built by a team of 44 researchers across the Arab world, all of whom are authors of this paper, our dataset offers a broad, inclusive perspective. We use our dataset to evaluate the cultural and dialectal capabilities of several frontier LLMs, revealing notable limitations. For instance, while closed-source LLMs generally exhibit strong performance, they are not without flaws, and smaller open-source models face greater challenges. Moreover, certain countries (e.g., Egypt, the UAE) appear better represented than others (e.g., Iraq, Mauritania, Yemen). Our annotation guidelines, code, and data for reproducibility are publicly available.
Playing Non-Embedded Card-Based Games with Reinforcement Learning
Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely on noisy visual data, leading to unfair competition. Developing complex non-embedded agents remains challenging, especially in card-based RTS games with complex features and large state spaces. We propose a non-embedded offline reinforcement learning training strategy using visual inputs to achieve real-time autonomous gameplay in the RTS game Clash Royale. Due to the lack of a object detection dataset for this game, we designed an efficient generative object detection dataset for training. We extract features using state-of-the-art object detection and optical character recognition models. Our method enables real-time image acquisition, perception feature fusion, decision-making, and control on mobile devices, successfully defeating built-in AI opponents. All code is open-sourced at https://github.com/wty-yy/katacr.
PTMTorrent: A Dataset for Mining Open-source Pre-trained Model Packages
Due to the cost of developing and training deep learning models from scratch, machine learning engineers have begun to reuse pre-trained models (PTMs) and fine-tune them for downstream tasks. PTM registries known as "model hubs" support engineers in distributing and reusing deep learning models. PTM packages include pre-trained weights, documentation, model architectures, datasets, and metadata. Mining the information in PTM packages will enable the discovery of engineering phenomena and tools to support software engineers. However, accessing this information is difficult - there are many PTM registries, and both the registries and the individual packages may have rate limiting for accessing the data. We present an open-source dataset, PTMTorrent, to facilitate the evaluation and understanding of PTM packages. This paper describes the creation, structure, usage, and limitations of the dataset. The dataset includes a snapshot of 5 model hubs and a total of 15,913 PTM packages. These packages are represented in a uniform data schema for cross-hub mining. We describe prior uses of this data and suggest research opportunities for mining using our dataset. The PTMTorrent dataset (v1) is available at: https://app.globus.org/file-manager?origin_id=55e17a6e-9d8f-11ed-a2a2-8383522b48d9&origin_path=%2F~%2F. Our dataset generation tools are available on GitHub: https://doi.org/10.5281/zenodo.7570357.
AIDOVECL: AI-generated Dataset of Outpainted Vehicles for Eye-level Classification and Localization
Image labeling is a critical bottleneck in the development of computer vision technologies, often constraining the potential of machine learning models due to the time-intensive nature of manual annotations. This work introduces a novel approach that leverages outpainting to address the problem of annotated data scarcity by generating artificial contexts and annotations, significantly reducing manual labeling efforts. We apply this technique to a particularly acute challenge in autonomous driving, urban planning, and environmental monitoring: the lack of diverse, eye-level vehicle images in desired classes. Our dataset comprises AI-generated vehicle images obtained by detecting and cropping vehicles from manually selected seed images, which are then outpainted onto larger canvases to simulate varied real-world conditions. The outpainted images include detailed annotations, providing high-quality ground truth data. Advanced outpainting techniques and image quality assessments ensure visual fidelity and contextual relevance. Augmentation with outpainted vehicles improves overall performance metrics by up to 8\% and enhances prediction of underrepresented classes by up to 20\%. This approach, exemplifying outpainting as a self-annotating paradigm, presents a solution that enhances dataset versatility across multiple domains of machine learning. The code and links to datasets used in this study are available for further research and replication at https://github.com/amir-kazemi/aidovecl.
Synthehicle: Multi-Vehicle Multi-Camera Tracking in Virtual Cities
Smart City applications such as intelligent traffic routing or accident prevention rely on computer vision methods for exact vehicle localization and tracking. Due to the scarcity of accurately labeled data, detecting and tracking vehicles in 3D from multiple cameras proves challenging to explore. We present a massive synthetic dataset for multiple vehicle tracking and segmentation in multiple overlapping and non-overlapping camera views. Unlike existing datasets, which only provide tracking ground truth for 2D bounding boxes, our dataset additionally contains perfect labels for 3D bounding boxes in camera- and world coordinates, depth estimation, and instance, semantic and panoptic segmentation. The dataset consists of 17 hours of labeled video material, recorded from 340 cameras in 64 diverse day, rain, dawn, and night scenes, making it the most extensive dataset for multi-target multi-camera tracking so far. We provide baselines for detection, vehicle re-identification, and single- and multi-camera tracking. Code and data are publicly available.
A Multi-purpose Realistic Haze Benchmark with Quantifiable Haze Levels and Ground Truth
Imagery collected from outdoor visual environments is often degraded due to the presence of dense smoke or haze. A key challenge for research in scene understanding in these degraded visual environments (DVE) is the lack of representative benchmark datasets. These datasets are required to evaluate state-of-the-art vision algorithms (e.g., detection and tracking) in degraded settings. In this paper, we address some of these limitations by introducing the first realistic hazy image benchmark, from both aerial and ground view, with paired haze-free images, and in-situ haze density measurements. This dataset was produced in a controlled environment with professional smoke generating machines that covered the entire scene, and consists of images captured from the perspective of both an unmanned aerial vehicle (UAV) and an unmanned ground vehicle (UGV). We also evaluate a set of representative state-of-the-art dehazing approaches as well as object detectors on the dataset. The full dataset presented in this paper, including the ground truth object classification bounding boxes and haze density measurements, is provided for the community to evaluate their algorithms at: https://a2i2-archangel.vision. A subset of this dataset has been used for the ``Object Detection in Haze'' Track of CVPR UG2 2022 challenge at http://cvpr2022.ug2challenge.org/track1.html.
FewSOL: A Dataset for Few-Shot Object Learning in Robotic Environments
We introduce the Few-Shot Object Learning (FewSOL) dataset for object recognition with a few images per object. We captured 336 real-world objects with 9 RGB-D images per object from different views. Object segmentation masks, object poses and object attributes are provided. In addition, synthetic images generated using 330 3D object models are used to augment the dataset. We investigated (i) few-shot object classification and (ii) joint object segmentation and few-shot classification with the state-of-the-art methods for few-shot learning and meta-learning using our dataset. The evaluation results show that there is still a large margin to be improved for few-shot object classification in robotic environments. Our dataset can be used to study a set of few-shot object recognition problems such as classification, detection and segmentation, shape reconstruction, pose estimation, keypoint correspondences and attribute recognition. The dataset and code are available at https://irvlutd.github.io/FewSOL.
Mcity Data Engine: Iterative Model Improvement Through Open-Vocabulary Data Selection
With an ever-increasing availability of data, it has become more and more challenging to select and label appropriate samples for the training of machine learning models. It is especially difficult to detect long-tail classes of interest in large amounts of unlabeled data. This holds especially true for Intelligent Transportation Systems (ITS), where vehicle fleets and roadside perception systems generate an abundance of raw data. While industrial, proprietary data engines for such iterative data selection and model training processes exist, researchers and the open-source community suffer from a lack of an openly available system. We present the Mcity Data Engine, which provides modules for the complete data-based development cycle, beginning at the data acquisition phase and ending at the model deployment stage. The Mcity Data Engine focuses on rare and novel classes through an open-vocabulary data selection process. All code is publicly available on GitHub under an MIT license: https://github.com/mcity/mcity_data_engine
AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark
Recent developments in differentiable and neural rendering have made impressive breakthroughs in a variety of 2D and 3D tasks, e.g. novel view synthesis, 3D reconstruction. Typically, differentiable rendering relies on a dense viewpoint coverage of the scene, such that the geometry can be disambiguated from appearance observations alone. Several challenges arise when only a few input views are available, often referred to as sparse or few-shot neural rendering. As this is an underconstrained problem, most existing approaches introduce the use of regularisation, together with a diversity of learnt and hand-crafted priors. A recurring problem in sparse rendering literature is the lack of an homogeneous, up-to-date, dataset and evaluation protocol. While high-resolution datasets are standard in dense reconstruction literature, sparse rendering methods often evaluate with low-resolution images. Additionally, data splits are inconsistent across different manuscripts, and testing ground-truth images are often publicly available, which may lead to over-fitting. In this work, we propose the Sparse Rendering (SpaRe) dataset and benchmark. We introduce a new dataset that follows the setup of the DTU MVS dataset. The dataset is composed of 97 new scenes based on synthetic, high-quality assets. Each scene has up to 64 camera views and 7 lighting configurations, rendered at 1600x1200 resolution. We release a training split of 82 scenes to foster generalizable approaches, and provide an online evaluation platform for the validation and test sets, whose ground-truth images remain hidden. We propose two different sparse configurations (3 and 9 input images respectively). This provides a powerful and convenient tool for reproducible evaluation, and enable researchers easy access to a public leaderboard with the state-of-the-art performance scores. Available at: https://sparebenchmark.github.io/
MADrive: Memory-Augmented Driving Scene Modeling
Recent advances in scene reconstruction have pushed toward highly realistic modeling of autonomous driving (AD) environments using 3D Gaussian splatting. However, the resulting reconstructions remain closely tied to the original observations and struggle to support photorealistic synthesis of significantly altered or novel driving scenarios. This work introduces MADrive, a memory-augmented reconstruction framework designed to extend the capabilities of existing scene reconstruction methods by replacing observed vehicles with visually similar 3D assets retrieved from a large-scale external memory bank. Specifically, we release MAD-Cars, a curated dataset of {sim}70K 360{\deg} car videos captured in the wild and present a retrieval module that finds the most similar car instances in the memory bank, reconstructs the corresponding 3D assets from video, and integrates them into the target scene through orientation alignment and relighting. The resulting replacements provide complete multi-view representations of vehicles in the scene, enabling photorealistic synthesis of substantially altered configurations, as demonstrated in our experiments. Project page: https://yandex-research.github.io/madrive/
NELA-GT-2022: A Large Multi-Labelled News Dataset for The Study of Misinformation in News Articles
In this paper, we present the fifth installment of the NELA-GT datasets, NELA-GT-2022. The dataset contains 1,778,361 articles from 361 outlets between January 1st, 2022 and December 31st, 2022. Just as in past releases of the dataset, NELA-GT-2022 includes outlet-level veracity labels from Media Bias/Fact Check and tweets embedded in collected news articles. The NELA-GT-2022 dataset can be found at: https://doi.org/10.7910/DVN/AMCV2H
trajdata: A Unified Interface to Multiple Human Trajectory Datasets
The field of trajectory forecasting has grown significantly in recent years, partially owing to the release of numerous large-scale, real-world human trajectory datasets for autonomous vehicles (AVs) and pedestrian motion tracking. While such datasets have been a boon for the community, they each use custom and unique data formats and APIs, making it cumbersome for researchers to train and evaluate methods across multiple datasets. To remedy this, we present trajdata: a unified interface to multiple human trajectory datasets. At its core, trajdata provides a simple, uniform, and efficient representation and API for trajectory and map data. As a demonstration of its capabilities, in this work we conduct a comprehensive empirical evaluation of existing trajectory datasets, providing users with a rich understanding of the data underpinning much of current pedestrian and AV motion forecasting research, and proposing suggestions for future datasets from these insights. trajdata is permissively licensed (Apache 2.0) and can be accessed online at https://github.com/NVlabs/trajdata
MineRL: A Large-Scale Dataset of Minecraft Demonstrations
The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As demonstrated in the computer vision and natural language processing communities, large-scale datasets have the capacity to facilitate research by serving as an experimental and benchmarking platform for new methods. However, existing datasets compatible with reinforcement learning simulators do not have sufficient scale, structure, and quality to enable the further development and evaluation of methods focused on using human examples. Therefore, we introduce a comprehensive, large-scale, simulator-paired dataset of human demonstrations: MineRL. The dataset consists of over 60 million automatically annotated state-action pairs across a variety of related tasks in Minecraft, a dynamic, 3D, open-world environment. We present a novel data collection scheme which allows for the ongoing introduction of new tasks and the gathering of complete state information suitable for a variety of methods. We demonstrate the hierarchality, diversity, and scale of the MineRL dataset. Further, we show the difficulty of the Minecraft domain along with the potential of MineRL in developing techniques to solve key research challenges within it.
The Music Streaming Sessions Dataset
At the core of many important machine learning problems faced by online streaming services is a need to model how users interact with the content they are served. Unfortunately, there are no public datasets currently available that enable researchers to explore this topic. In order to spur that research, we release the Music Streaming Sessions Dataset (MSSD), which consists of 160 million listening sessions and associated user actions. Furthermore, we provide audio features and metadata for the approximately 3.7 million unique tracks referred to in the logs. This is the largest collection of such track metadata currently available to the public. This dataset enables research on important problems including how to model user listening and interaction behaviour in streaming, as well as Music Information Retrieval (MIR), and session-based sequential recommendations. Additionally, a subset of sessions were collected using a uniformly random recommendation setting, enabling their use for counterfactual evaluation of such sequential recommendations. Finally, we provide an analysis of user behavior and suggest further research problems which can be addressed using the dataset.
A9 Intersection Dataset: All You Need for Urban 3D Camera-LiDAR Roadside Perception
Intelligent Transportation Systems (ITS) allow a drastic expansion of the visibility range and decrease occlusions for autonomous driving. To obtain accurate detections, detailed labeled sensor data for training is required. Unfortunately, high-quality 3D labels of LiDAR point clouds from the infrastructure perspective of an intersection are still rare. Therefore, we provide the A9 Intersection Dataset, which consists of labeled LiDAR point clouds and synchronized camera images. Here, we recorded the sensor output from two roadside cameras and LiDARs mounted on intersection gantry bridges. The point clouds were labeled in 3D by experienced annotators. Furthermore, we provide calibration data between all sensors, which allow the projection of the 3D labels into the camera images and an accurate data fusion. Our dataset consists of 4.8k images and point clouds with more than 57.4k manually labeled 3D boxes. With ten object classes, it has a high diversity of road users in complex driving maneuvers, such as left and right turns, overtaking, and U-turns. In experiments, we provided multiple baselines for the perception tasks. Overall, our dataset is a valuable contribution to the scientific community to perform complex 3D camera-LiDAR roadside perception tasks. Find data, code, and more information at https://a9-dataset.com.
WOMD-Reasoning: A Large-Scale Dataset for Interaction Reasoning in Driving
Language models uncover unprecedented abilities in analyzing driving scenarios, owing to their limitless knowledge accumulated from text-based pre-training. Naturally, they should particularly excel in analyzing rule-based interactions, such as those triggered by traffic laws, which are well documented in texts. However, such interaction analysis remains underexplored due to the lack of dedicated language datasets that address it. Therefore, we propose Waymo Open Motion Dataset-Reasoning (WOMD-Reasoning), a comprehensive large-scale Q&As dataset built on WOMD focusing on describing and reasoning traffic rule-induced interactions in driving scenarios. WOMD-Reasoning also presents by far the largest multi-modal Q&A dataset, with 3 million Q&As on real-world driving scenarios, covering a wide range of driving topics from map descriptions and motion status descriptions to narratives and analyses of agents' interactions, behaviors, and intentions. To showcase the applications of WOMD-Reasoning, we design Motion-LLaVA, a motion-language model fine-tuned on WOMD-Reasoning. Quantitative and qualitative evaluations are performed on WOMD-Reasoning dataset as well as the outputs of Motion-LLaVA, supporting the data quality and wide applications of WOMD-Reasoning, in interaction predictions, traffic rule compliance plannings, etc. The dataset and its vision modal extension are available on https://waymo.com/open/download/. The codes & prompts to build it are available on https://github.com/yhli123/WOMD-Reasoning.
The Urban Vision Hackathon Dataset and Models: Towards Image Annotations and Accurate Vision Models for Indian Traffic
This report describes the UVH-26 dataset, the first public release by AIM@IISc of a large-scale dataset of annotated traffic-camera images from India. The dataset comprises 26,646 high-resolution (1080p) images sampled from 2800 Bengaluru's Safe-City CCTV cameras over a 4-week period, and subsequently annotated through a crowdsourced hackathon involving 565 college students from across India. In total, 1.8 million bounding boxes were labeled across 14 vehicle classes specific to India: Cycle, 2-Wheeler (Motorcycle), 3-Wheeler (Auto-rickshaw), LCV (Light Commercial Vehicles), Van, Tempo-traveller, Hatchback, Sedan, SUV, MUV, Mini-bus, Bus, Truck and Other. Of these, 283k-316k consensus ground truth bounding boxes and labels were derived for distinct objects in the 26k images using Majority Voting and STAPLE algorithms. Further, we train multiple contemporary detectors, including YOLO11-S/X, RT-DETR-S/X, and DAMO-YOLO-T/L using these datasets, and report accuracy based on mAP50, mAP75 and mAP50:95. Models trained on UVH-26 achieve 8.4-31.5% improvements in mAP50:95 over equivalent baseline models trained on COCO dataset, with RT-DETR-X showing the best performance at 0.67 (mAP50:95) as compared to 0.40 for COCO-trained weights for common classes (Car, Bus, and Truck). This demonstrates the benefits of domain-specific training data for Indian traffic scenarios. The release package provides the 26k images with consensus annotations based on Majority Voting (UVH-26-MV) and STAPLE (UVH-26-ST) and the 6 fine-tuned YOLO and DETR models on each of these datasets. By capturing the heterogeneity of Indian urban mobility directly from operational traffic-camera streams, UVH-26 addresses a critical gap in existing global benchmarks, and offers a foundation for advancing detection, classification, and deployment of intelligent transportation systems in emerging nations with complex traffic conditions.
Multimodal datasets: misogyny, pornography, and malignant stereotypes
We have now entered the era of trillion parameter machine learning models trained on billion-sized datasets scraped from the internet. The rise of these gargantuan datasets has given rise to formidable bodies of critical work that has called for caution while generating these large datasets. These address concerns surrounding the dubious curation practices used to generate these datasets, the sordid quality of alt-text data available on the world wide web, the problematic content of the CommonCrawl dataset often used as a source for training large language models, and the entrenched biases in large-scale visio-linguistic models (such as OpenAI's CLIP model) trained on opaque datasets (WebImageText). In the backdrop of these specific calls of caution, we examine the recently released LAION-400M dataset, which is a CLIP-filtered dataset of Image-Alt-text pairs parsed from the Common-Crawl dataset. We found that the dataset contains, troublesome and explicit images and text pairs of rape, pornography, malign stereotypes, racist and ethnic slurs, and other extremely problematic content. We outline numerous implications, concerns and downstream harms regarding the current state of large scale datasets while raising open questions for various stakeholders including the AI community, regulators, policy makers and data subjects.
VegaEdge: Edge AI Confluence Anomaly Detection for Real-Time Highway IoT-Applications
Vehicle anomaly detection plays a vital role in highway safety applications such as accident prevention, rapid response, traffic flow optimization, and work zone safety. With the surge of the Internet of Things (IoT) in recent years, there has arisen a pressing demand for Artificial Intelligence (AI) based anomaly detection methods designed to meet the requirements of IoT devices. Catering to this futuristic vision, we introduce a lightweight approach to vehicle anomaly detection by utilizing the power of trajectory prediction. Our proposed design identifies vehicles deviating from expected paths, indicating highway risks from different camera-viewing angles from real-world highway datasets. On top of that, we present VegaEdge - a sophisticated AI confluence designed for real-time security and surveillance applications in modern highway settings through edge-centric IoT-embedded platforms equipped with our anomaly detection approach. Extensive testing across multiple platforms and traffic scenarios showcases the versatility and effectiveness of VegaEdge. This work also presents the Carolinas Anomaly Dataset (CAD), to bridge the existing gap in datasets tailored for highway anomalies. In real-world scenarios, our anomaly detection approach achieves an AUC-ROC of 0.94, and our proposed VegaEdge design, on an embedded IoT platform, processes 738 trajectories per second in a typical highway setting. The dataset is available at https://github.com/TeCSAR-UNCC/Carolinas_Dataset#chd-anomaly-test-set .
Towards Safer Operations: An Expert-involved Dataset of High-Pressure Gas Incidents for Preventing Future Failures
This paper introduces a new IncidentAI dataset for safety prevention. Different from prior corpora that usually contain a single task, our dataset comprises three tasks: named entity recognition, cause-effect extraction, and information retrieval. The dataset is annotated by domain experts who have at least six years of practical experience as high-pressure gas conservation managers. We validate the contribution of the dataset in the scenario of safety prevention. Preliminary results on the three tasks show that NLP techniques are beneficial for analyzing incident reports to prevent future failures. The dataset facilitates future research in NLP and incident management communities. The access to the dataset is also provided (the IncidentAI dataset is available at: https://github.com/Cinnamon/incident-ai-dataset).
The Kinetics Human Action Video Dataset
We describe the DeepMind Kinetics human action video dataset. The dataset contains 400 human action classes, with at least 400 video clips for each action. Each clip lasts around 10s and is taken from a different YouTube video. The actions are human focussed and cover a broad range of classes including human-object interactions such as playing instruments, as well as human-human interactions such as shaking hands. We describe the statistics of the dataset, how it was collected, and give some baseline performance figures for neural network architectures trained and tested for human action classification on this dataset. We also carry out a preliminary analysis of whether imbalance in the dataset leads to bias in the classifiers.
HelpSteer: Multi-attribute Helpfulness Dataset for SteerLM
Existing open-source helpfulness preference datasets do not specify what makes some responses more helpful and others less so. Models trained on these datasets can incidentally learn to model dataset artifacts (e.g. preferring longer but unhelpful responses only due to their length). To alleviate this problem, we collect HelpSteer, a multi-attribute helpfulness dataset annotated for the various aspects that make responses helpful. Specifically, our 37k-sample dataset has annotations for correctness, coherence, complexity, and verbosity in addition to overall helpfulness of responses. Training Llama 2 70B using the HelpSteer dataset with SteerLM technique produces a model that scores 7.54 on MT Bench, which is currently the highest score for open models that do not require training data from more powerful models (e.g. GPT4). We release this dataset with CC-BY-4.0 license at https://huggingface.co/datasets/nvidia/HelpSteer
RISC: Generating Realistic Synthetic Bilingual Insurance Contract
This paper presents RISC, an open-source Python package data generator (https://github.com/GRAAL-Research/risc). RISC generates look-alike automobile insurance contracts based on the Quebec regulatory insurance form in French and English. Insurance contracts are 90 to 100 pages long and use complex legal and insurance-specific vocabulary for a layperson. Hence, they are a much more complex class of documents than those in traditional NLP corpora. Therefore, we introduce RISCBAC, a Realistic Insurance Synthetic Bilingual Automobile Contract dataset based on the mandatory Quebec car insurance contract. The dataset comprises 10,000 French and English unannotated insurance contracts. RISCBAC enables NLP research for unsupervised automatic summarisation, question answering, text simplification, machine translation and more. Moreover, it can be further automatically annotated as a dataset for supervised tasks such as NER
DrivAerNet: A Parametric Car Dataset for Data-Driven Aerodynamic Design and Graph-Based Drag Prediction
This study introduces DrivAerNet, a large-scale high-fidelity CFD dataset of 3D industry-standard car shapes, and RegDGCNN, a dynamic graph convolutional neural network model, both aimed at aerodynamic car design through machine learning. DrivAerNet, with its 4000 detailed 3D car meshes using 0.5 million surface mesh faces and comprehensive aerodynamic performance data comprising of full 3D pressure, velocity fields, and wall-shear stresses, addresses the critical need for extensive datasets to train deep learning models in engineering applications. It is 60\% larger than the previously available largest public dataset of cars, and is the only open-source dataset that also models wheels and underbody. RegDGCNN leverages this large-scale dataset to provide high-precision drag estimates directly from 3D meshes, bypassing traditional limitations such as the need for 2D image rendering or Signed Distance Fields (SDF). By enabling fast drag estimation in seconds, RegDGCNN facilitates rapid aerodynamic assessments, offering a substantial leap towards integrating data-driven methods in automotive design. Together, DrivAerNet and RegDGCNN promise to accelerate the car design process and contribute to the development of more efficient vehicles. To lay the groundwork for future innovations in the field, the dataset and code used in our study are publicly accessible at https://github.com/Mohamedelrefaie/DrivAerNet
MusPy: A Toolkit for Symbolic Music Generation
In this paper, we present MusPy, an open source Python library for symbolic music generation. MusPy provides easy-to-use tools for essential components in a music generation system, including dataset management, data I/O, data preprocessing and model evaluation. In order to showcase its potential, we present statistical analysis of the eleven datasets currently supported by MusPy. Moreover, we conduct a cross-dataset generalizability experiment by training an autoregressive model on each dataset and measuring held-out likelihood on the others---a process which is made easier by MusPy's dataset management system. The results provide a map of domain overlap between various commonly used datasets and show that some datasets contain more representative cross-genre samples than others. Along with the dataset analysis, these results might serve as a guide for choosing datasets in future research. Source code and documentation are available at https://github.com/salu133445/muspy .
Perception Datasets for Anomaly Detection in Autonomous Driving: A Survey
Deep neural networks (DNN) which are employed in perception systems for autonomous driving require a huge amount of data to train on, as they must reliably achieve high performance in all kinds of situations. However, these DNN are usually restricted to a closed set of semantic classes available in their training data, and are therefore unreliable when confronted with previously unseen instances. Thus, multiple perception datasets have been created for the evaluation of anomaly detection methods, which can be categorized into three groups: real anomalies in real-world, synthetic anomalies augmented into real-world and completely synthetic scenes. This survey provides a structured and, to the best of our knowledge, complete overview and comparison of perception datasets for anomaly detection in autonomous driving. Each chapter provides information about tasks and ground truth, context information, and licenses. Additionally, we discuss current weaknesses and gaps in existing datasets to underline the importance of developing further data.
Co-driver: VLM-based Autonomous Driving Assistant with Human-like Behavior and Understanding for Complex Road Scenes
Recent research about Large Language Model based autonomous driving solutions shows a promising picture in planning and control fields. However, heavy computational resources and hallucinations of Large Language Models continue to hinder the tasks of predicting precise trajectories and instructing control signals. To address this problem, we propose Co-driver, a novel autonomous driving assistant system to empower autonomous vehicles with adjustable driving behaviors based on the understanding of road scenes. A pipeline involving the CARLA simulator and Robot Operating System 2 (ROS2) verifying the effectiveness of our system is presented, utilizing a single Nvidia 4090 24G GPU while exploiting the capacity of textual output of the Visual Language Model. Besides, we also contribute a dataset containing an image set and a corresponding prompt set for fine-tuning the Visual Language Model module of our system. In the real-world driving dataset, our system achieved 96.16% success rate in night scenes and 89.7% in gloomy scenes regarding reasonable predictions. Our Co-driver dataset will be released at https://github.com/ZionGo6/Co-driver.
Spatial Retrieval Augmented Autonomous Driving
Existing autonomous driving systems rely on onboard sensors (cameras, LiDAR, IMU, etc) for environmental perception. However, this paradigm is limited by the drive-time perception horizon and often fails under limited view scope, occlusion or extreme conditions such as darkness and rain. In contrast, human drivers are able to recall road structure even under poor visibility. To endow models with this ``recall" ability, we propose the spatial retrieval paradigm, introducing offline retrieved geographic images as an additional input. These images are easy to obtain from offline caches (e.g, Google Maps or stored autonomous driving datasets) without requiring additional sensors, making it a plug-and-play extension for existing AD tasks. For experiments, we first extend the nuScenes dataset with geographic images retrieved via Google Maps APIs and align the new data with ego-vehicle trajectories. We establish baselines across five core autonomous driving tasks: object detection, online mapping, occupancy prediction, end-to-end planning, and generative world modeling. Extensive experiments show that the extended modality could enhance the performance of certain tasks. We will open-source dataset curation code, data, and benchmarks for further study of this new autonomous driving paradigm.
DatasetResearch: Benchmarking Agent Systems for Demand-Driven Dataset Discovery
The rapid advancement of large language models has fundamentally shifted the bottleneck in AI development from computational power to data availability-with countless valuable datasets remaining hidden across specialized repositories, research appendices, and domain platforms. As reasoning capabilities and deep research methodologies continue to evolve, a critical question emerges: can AI agents transcend conventional search to systematically discover any dataset that meets specific user requirements, enabling truly autonomous demand-driven data curation? We introduce DatasetResearch, the first comprehensive benchmark evaluating AI agents' ability to discover and synthesize datasets from 208 real-world demands across knowledge-intensive and reasoning-intensive tasks. Our tri-dimensional evaluation framework reveals a stark reality: even advanced deep research systems achieve only 22% score on our challenging DatasetResearch-pro subset, exposing the vast gap between current capabilities and perfect dataset discovery. Our analysis uncovers a fundamental dichotomy-search agents excel at knowledge tasks through retrieval breadth, while synthesis agents dominate reasoning challenges via structured generation-yet both catastrophically fail on "corner cases" outside existing distributions. These findings establish the first rigorous baseline for dataset discovery agents and illuminate the path toward AI systems capable of finding any dataset in the digital universe. Our benchmark and comprehensive analysis provide the foundation for the next generation of self-improving AI systems and are publicly available at https://github.com/GAIR-NLP/DatasetResearch.
A Large-scale Dataset for Audio-Language Representation Learning
The AI community has made significant strides in developing powerful foundation models, driven by large-scale multimodal datasets. However, in the audio representation learning community, the present audio-language datasets suffer from limitations such as insufficient volume, simplistic content, and arduous collection procedures. To tackle these challenges, we present an innovative and automatic audio caption generation pipeline based on a series of public tools or APIs, and construct a large-scale, high-quality, audio-language dataset, named as Auto-ACD, comprising over 1.9M audio-text pairs. To demonstrate the effectiveness of the proposed dataset, we train popular models on our dataset and show performance improvement on various downstream tasks, namely, audio-language retrieval, audio captioning, environment classification. In addition, we establish a novel test set and provide a benchmark for audio-text tasks. The proposed dataset will be released at https://auto-acd.github.io/.
Do Datasets Have Politics? Disciplinary Values in Computer Vision Dataset Development
Data is a crucial component of machine learning. The field is reliant on data to train, validate, and test models. With increased technical capabilities, machine learning research has boomed in both academic and industry settings, and one major focus has been on computer vision. Computer vision is a popular domain of machine learning increasingly pertinent to real-world applications, from facial recognition in policing to object detection for autonomous vehicles. Given computer vision's propensity to shape machine learning research and impact human life, we seek to understand disciplinary practices around dataset documentation - how data is collected, curated, annotated, and packaged into datasets for computer vision researchers and practitioners to use for model tuning and development. Specifically, we examine what dataset documentation communicates about the underlying values of vision data and the larger practices and goals of computer vision as a field. To conduct this study, we collected a corpus of about 500 computer vision datasets, from which we sampled 114 dataset publications across different vision tasks. Through both a structured and thematic content analysis, we document a number of values around accepted data practices, what makes desirable data, and the treatment of humans in the dataset construction process. We discuss how computer vision datasets authors value efficiency at the expense of care; universality at the expense of contextuality; impartiality at the expense of positionality; and model work at the expense of data work. Many of the silenced values we identify sit in opposition with social computing practices. We conclude with suggestions on how to better incorporate silenced values into the dataset creation and curation process.
Audio-Language Datasets of Scenes and Events: A Survey
Audio-language models (ALMs) process sounds to provide a linguistic description of sound-producing events and scenes. Recent advances in computing power and dataset creation have led to significant progress in this domain. This paper surveys existing datasets used for training audio-language models, emphasizing the recent trend towards using large, diverse datasets to enhance model performance. Key sources of these datasets include the Freesound platform and AudioSet that have contributed to the field's rapid growth. Although prior surveys primarily address techniques and training details, this survey categorizes and evaluates a wide array of datasets, addressing their origins, characteristics, and use cases. It also performs a data leak analysis to ensure dataset integrity and mitigate bias between datasets. This survey was conducted by analyzing research papers up to and including December 2023, and does not contain any papers after that period.
Analyzing the Influence of Fake News in the 2024 Elections: A Comprehensive Dataset
This work introduces a dataset focused on fake news in US political speeches, specifically examining racial slurs and biases. By scraping and annotating 40,000 news articles, using advanced NLP tools and human verification, we provide a nuanced understanding of misinformation in political discourse. The dataset, designed for machine learning and bias analysis, is a critical resource for researchers, policymakers, and educators. It facilitates the development of strategies against misinformation and enhances media literacy, marking a significant contribution to the study of fake news and political communication. Our dataset, focusing on the analysis of fake news in the context of the 2024 elections, is publicly accessible for community to work on fake news identification. Our dataset, focusing on the analysis of fake news in the context of the 2024 elections, is publicly accessible.
Interaction Dataset of Autonomous Vehicles with Traffic Lights and Signs
This paper presents the development of a comprehensive dataset capturing interactions between Autonomous Vehicles (AVs) and traffic control devices, specifically traffic lights and stop signs. Derived from the Waymo Motion dataset, our work addresses a critical gap in the existing literature by providing real-world trajectory data on how AVs navigate these traffic control devices. We propose a methodology for identifying and extracting relevant interaction trajectory data from the Waymo Motion dataset, incorporating over 37,000 instances with traffic lights and 44,000 with stop signs. Our methodology includes defining rules to identify various interaction types, extracting trajectory data, and applying a wavelet-based denoising method to smooth the acceleration and speed profiles and eliminate anomalous values, thereby enhancing the trajectory quality. Quality assessment metrics indicate that trajectories obtained in this study have anomaly proportions in acceleration and jerk profiles reduced to near-zero levels across all interaction categories. By making this dataset publicly available, we aim to address the current gap in datasets containing AV interaction behaviors with traffic lights and signs. Based on the organized and published dataset, we can gain a more in-depth understanding of AVs' behavior when interacting with traffic lights and signs. This will facilitate research on AV integration into existing transportation infrastructures and networks, supporting the development of more accurate behavioral models and simulation tools.
