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import React, { useState } from 'react';
import { Dialog, DialogContent, DialogHeader, DialogTitle } from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { Trophy, Crown } from "lucide-react";
import { PlayingCard } from "./PlayingCard";
import type { RevealedHandsResponse } from "../apiclient/data-contracts";
import { toast } from 'sonner';
import apiclient from '../apiclient';
export interface Props {
isOpen: boolean;
onClose: () => void;
data: RevealedHandsResponse | null;
players: Array<{ user_id: string; display_name?: string | null }>;
currentUserId: string;
tableId: string;
hostUserId: string;
onNextRound?: () => void;
}
export const ScoreboardModal: React.FC<Props> = ({ isOpen, onClose, data, players, currentUserId, tableId, hostUserId, onNextRound }) => {
const [startingNextRound, setStartingNextRound] = useState(false);
if (!data) return null;
// Sort players by score (lowest first, as lower is better)
const sortedPlayers = players
.filter(p => data.scores[p.user_id] !== undefined)
.map(p => ({
...p,
score: data.scores[p.user_id],
cards: data.revealed_hands[p.user_id] || [],
organized: data.organized_melds?.[p.user_id] || null,
isWinner: p.user_id === data.winner_user_id
}))
.sort((a, b) => a.score - b.score);
const winnerName = sortedPlayers.find(p => p.isWinner)?.display_name || "Winner";
const isHost = currentUserId === hostUserId;
const handleStartNextRound = async () => {
setStartingNextRound(true);
try {
await apiclient.start_next_round({ table_id: tableId });
toast.success('Starting next round!');
onClose();
if (onNextRound) onNextRound();
} catch (error: any) {
const errorMessage = error?.error?.detail || error?.message || 'Failed to start next round';
toast.error(errorMessage);
} finally {
setStartingNextRound(false);
}
};
return (
<Dialog open={isOpen} onOpenChange={onClose}>
<DialogContent className="max-w-4xl max-h-[90vh] overflow-y-auto bg-slate-900 border-amber-600/30">
<DialogHeader>
<DialogTitle className="flex items-center gap-3 text-2xl text-amber-400">
<Trophy className="w-8 h-8 text-yellow-400" />
Round {data.round_number} Complete!
</DialogTitle>
</DialogHeader>
<div className="space-y-6 mt-4">
{/* Winner announcement */}
<div className="bg-gradient-to-r from-yellow-900/30 to-amber-900/30 border border-yellow-600/40 rounded-lg p-4 text-center">
<div className="flex items-center justify-center gap-2 text-xl font-bold text-yellow-300">
<Crown className="w-6 h-6" />
{winnerName} wins with {sortedPlayers[0]?.score || 0} points!
</div>
</div>
{/* Players list */}
<div className="space-y-4">
{sortedPlayers.map((player, idx) => (
<div
key={player.user_id}
className={`rounded-lg border p-4 ${
player.isWinner
? 'bg-yellow-950/20 border-yellow-600/50'
: 'bg-slate-800/50 border-slate-700'
}`}
>
<div className="flex items-center justify-between mb-3">
<div className="flex items-center gap-2">
{player.isWinner && <Crown className="w-5 h-5 text-yellow-400" />}
<span className="font-semibold text-lg text-slate-200">
{idx + 1}. {player.display_name || `Player ${player.user_id.slice(0, 8)}`}
</span>
{player.user_id === currentUserId && (
<span className="text-xs bg-blue-600/30 text-blue-300 px-2 py-1 rounded">You</span>
)}
</div>
<div className="text-xl font-bold text-amber-400">
{player.score} pts
</div>
</div>
{/* Organized melds display */}
{player.organized ? (
<div className="space-y-3">
<div className="text-sm font-semibold text-slate-300 mb-2">
Hand Organization (4-3-3-3 Format):
</div>
{/* Pure Sequences - HIGHEST PRIORITY */}
{player.organized.pure_sequences?.length > 0 && (
<div>
<div className="text-xs font-bold text-emerald-400 mb-1 flex items-center gap-2">
<span className="bg-emerald-900/50 px-2 py-0.5 rounded">✓ PURE SEQUENCE</span>
<span className="text-xs text-slate-400">(No Jokers)</span>
</div>
<div className="space-y-2">
{player.organized.pure_sequences.map((meld: any[], meldIdx: number) => (
<div key={`pure-${meldIdx}`} className="border-2 border-emerald-600/40 bg-emerald-950/30 rounded-lg p-2">
<div className="text-[10px] text-emerald-300 mb-1">
Meld {meldIdx + 1} ({meld.length} cards)
</div>
<div className="flex gap-1 flex-wrap">
{meld.map((card: any, cardIdx: number) => (
<div key={cardIdx} className="transform scale-75 origin-top-left">
<PlayingCard card={card} />
</div>
))}
</div>
</div>
))}
</div>
</div>
)}
{/* Impure Sequences - MEDIUM PRIORITY */}
{player.organized.impure_sequences?.length > 0 && (
<div>
<div className="text-xs font-bold text-blue-400 mb-1 flex items-center gap-2">
<span className="bg-blue-900/50 px-2 py-0.5 rounded">✓ IMPURE SEQUENCE</span>
<span className="text-xs text-slate-400">(With Jokers)</span>
</div>
<div className="space-y-2">
{player.organized.impure_sequences.map((meld: any[], meldIdx: number) => (
<div key={`impure-${meldIdx}`} className="border-2 border-blue-600/40 bg-blue-950/30 rounded-lg p-2">
<div className="text-[10px] text-blue-300 mb-1">
Meld {meldIdx + 1} ({meld.length} cards)
</div>
<div className="flex gap-1 flex-wrap">
{meld.map((card: any, cardIdx: number) => (
<div key={cardIdx} className="transform scale-75 origin-top-left">
<PlayingCard card={card} />
</div>
))}
</div>
</div>
))}
</div>
</div>
)}
{/* Sets - LOWER PRIORITY */}
{player.organized.sets?.length > 0 && (
<div>
<div className="text-xs font-bold text-purple-400 mb-1 flex items-center gap-2">
<span className="bg-purple-900/50 px-2 py-0.5 rounded">✓ SET</span>
<span className="text-xs text-slate-400">(Same Rank, Different Suits)</span>
</div>
<div className="space-y-2">
{player.organized.sets.map((meld: any[], meldIdx: number) => (
<div key={`set-${meldIdx}`} className="border-2 border-purple-600/40 bg-purple-950/30 rounded-lg p-2">
<div className="text-[10px] text-purple-300 mb-1">
Meld {meldIdx + 1} ({meld.length} cards)
</div>
<div className="flex gap-1 flex-wrap">
{meld.map((card: any, cardIdx: number) => (
<div key={cardIdx} className="transform scale-75 origin-top-left">
<PlayingCard card={card} />
</div>
))}
</div>
</div>
))}
</div>
</div>
)}
{/* Ungrouped cards (deadwood) - PENALTY */}
{player.organized.ungrouped?.length > 0 && (
<div>
<div className="text-xs font-bold text-red-400 mb-1 flex items-center gap-2">
<span className="bg-red-900/50 px-2 py-0.5 rounded">✗ DEADWOOD</span>
<span className="text-xs text-slate-400">(Ungrouped - Counts as Points)</span>
</div>
<div className="border-2 border-red-600/40 bg-red-950/30 rounded-lg p-2">
<div className="text-[10px] text-red-300 mb-1">
{player.organized.ungrouped.length} ungrouped card(s)
</div>
<div className="flex gap-1 flex-wrap">
{player.organized.ungrouped.map((card: any, cardIdx: number) => (
<div key={cardIdx} className="transform scale-75 origin-top-left">
<PlayingCard card={card} />
</div>
))}
</div>
</div>
</div>
)}
{/* Summary */}
<div className="text-xs text-slate-400 pt-2 border-t border-slate-700">
Total: {(player.organized.pure_sequences?.length || 0) +
(player.organized.impure_sequences?.length || 0) +
(player.organized.sets?.length || 0)} valid melds,
{player.organized.ungrouped?.length || 0} deadwood cards
</div>
</div>
) : (
// Fallback: show all cards if no organization
<div className="flex gap-1 flex-wrap">
{player.cards.map((card: any, idx: number) => (
<div key={idx} className="transform scale-75 origin-top-left">
<PlayingCard card={card} />
</div>
))}
</div>
)}
</div>
))}
</div>
<div className="flex gap-3 justify-end">
{isHost && (
<Button
onClick={handleStartNextRound}
disabled={startingNextRound}
className="bg-green-600 hover:bg-green-700 font-semibold"
>
{startingNextRound ? 'Starting...' : '🎮 Start Next Round'}
</Button>
)}
<Button onClick={onClose} className="bg-amber-600 hover:bg-amber-700">
Close
</Button>
</div>
</div>
</DialogContent>
</Dialog>
);
};
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